I've found the side shifting and braking a bit difficult with the L2/R2 buttons. I'm thinking of trying the L1/R1 suggestion. I think my main problem with it is how long it takes me to press those buttons.
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I've found the side shifting and braking a bit difficult with the L2/R2 buttons. I'm thinking of trying the L1/R1 suggestion. I think my main problem with it is how long it takes me to press those buttons.
There is no need to tap the airbrake multiple times through most turns. It is always a compromise between holding the brake through the beginning of the turn or pulling the brake gently and then sideshifting (a lot of turns require a quick brake, then a sideshift).
For chicanes (let's use the chicane out of the tunnel at the beginning of Ubermall Reverse as an example), you'll want to brake toward the turn (right), then brake very gently to the left and sideshift. It's like weaving. In Sol 2 toward the end of the lap, the turn before the drop (where you can barrel roll) requires you to hug the inside, gently airbrake right once, then a second time, and then side shift right.
Racing lines are about minimizing commands, minimizing braking and turning. Sideshifts are a way to "cheat" the line by either not having to turn or not needing to airbrake as hard or for as long. Look at your lines and see where you're getting accidental sideshifts. See if you can brake heavy once or twice instead of braking lightly four or five times. Or, see if you can replace airbraking entirely with one well-placed sideshift. I have my airbrake sensitivity down to 40%. I started playing at 60% and will even kick it down to 30% for Zone. I noticed I was braking at times when it wasn't needed at all. Where I was shaking back and forth and kept tapping left and right to adjust my alignment, I developed a much straighter line and did away with those "fine tunings." Go into Speed Lap and see where you can trim the fat off your line; less braking, more even braking, sideshifting on straightaways, and following the proper racing line through wide turns rather than hugging the inside and tapping the airbrake all the way through.
If I can snag a competitive time with Harimau while the top 50 is a wall of Icaras, I'll call that a victory. FOR NATURE!
Historically, Icaras was my very first team (HD at that). I remember enjoying it, but I remember feeling a pinch when I saw that many players used the Fury Icaras and, to my own bereavement, couldn't handle the Icaras in Phantom mode. It was at that point I joined the forum officially.
The next team I tried was Auricom and my enthusiasm rose. However, it was the HD craft and I was still fairly horrible at Phantom speeds. I switched teams yet again, and this time it was eG-X. I had, for some time, tabooed using Fury ships as I simply wanted to separate from the community in general. Yet, Fury eG-X was attracting my attention on the team select screen; thus, the result was I was fairly competitive after numerous Speed Laps.
Strangely enough, though, I migrated to Mirage (HD) and ever since then I've really grown into the game. All I fly now is Mirage and eG-X; I never fly Auricom now unless it's the Fury version and I will pilot the Fury FEISAR for the nostalgia of the older games.
I would recommend jumping outside that comfort zone with your team. Your skills will change and evolve with the other teams, and you may actually find yourself migrating back to Piranha and racing more competitively.
I'm actually finding myself in a similar boat to the poster above.
My favorite team is Feisar. I've raced it more than any other, online and off. But I am finding that while I can get perfect laps and good times on Venom and some Flash class races, I've had to experiment with other teams on the more difficult tracks (for me) and the Rapier and Phantom class races. At one time I thought EG-X or AG-Systems would be my alternate team, but now it's looking like Assegai will fill that role. Though I'll still race them all from time to time just to test myself with them.
the accidental side shifts are usually a byproduct of having to compensate for how the ship handles in my experience. the more you have to tap the brakes the more often it'll happen. in a ship with good handling I find that most often you rarely have to resort to tapping the airbrakes wher just one big push at the start of the corner will do you fine. as for the HD ships I do believe the sebenco climb phantom time trial world record is still held by a harimau HD so you dont have to worry about that.
in any case Piranha doesnt have many supporters so would be nice to see some more skilled players in it but pick the ship that feels best to you personally I go for harimau of mirage fury