This, my friends, will define the game. Forget all that next-gen graphics hoo-hah, the handling engine of this game will make it, or break it.
Now that we (or, some of us) have Pulse in our hot little hands we have an insight as to what HD may contain, in the way of ships, tracks, design features and what-not. All the tracks ive piloted so far have perfect flow, they fly incredibly well, and the new Mag-Strip sections add that extra bit of flair that Pure's tracks missed somewhat. This, matched with Pulse's handling engine, has quite possibly given us the best series of circuits ever featured in the series.
However, im unsure that Pure's tracks would suit this new handling, leaving us (well, SL) with a bit of a dilemma.
Should they have written a new engine from the ground up? Using what they have learnt from each handling engine, a brand new engine would come to light. This would change the feel of the old tracks, as well as the new tracks, which would be very disappointing.
Or would they have been better off simply modifying the existing engine for use with the PS3? There is a risk that the engine might not work perfectly on the older tracks - but we would keep the gorgeous feel of Pulse.
As the elite pilots of the world (well, i like to think we are) what is our collective opinion? What do we want to see? We are the ones that are going to enjoy this game the most, so tell us how you think it should be!
Also, i wish we had Pulse long ago, so i could have created this thread at a time where answers could have changed the game. :p