I've always wondered what happened to this version of the HD Qirex so I though I'd ask.
Attachment 8013
Also take a look at the different early HUD design!
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I've always wondered what happened to this version of the HD Qirex so I though I'd ask.
Attachment 8013
Also take a look at the different early HUD design!
Reminds me of the concept ship skins you could unlock in Wipeout Pulse. On saying that though this was not what the Qirex one looked like but is similar to some others. I'd guess it was an idea on the way to what the HD Qirex became. Quite frankly that is far to thin and skinny to be a Qirex in my opinion :)
There's a brief 'close view' shot of it near the end of the 2007 E3 trailer. It's in another one too I think can't remember which.
Yeah, it looks funky, but I always wondered what happened to it. Guess we'll never know.
Not seen that before, or the HUD. Good find.
The game really took quite a transformation between the above point and the release.
Here's the actual E3 video footage, unfortunately the quality sucks. Notice the element of Pure and Pulse that hadn't yet changed, and the track name announcer, which was removed.
http://www.dailymotion.com/video/x2j...ps3_videogames
Also, here's just some extra gameplay footage with better quality.
http://www.gametrailers.com/videos/m...meplay-montage
that curved hud design is interesting, gives an extra sence of depth, i like it ^^
and the qirex looks like ti was a mix between auricom and icaras :p
Cipher
Ahh, that's a pretty good comparison, sounds like a winning team to me! :P
Nu-uh lacks a tint of Harimoo :D
Except for the Proximity and Incoming bits, it looks exactly like the Pulse HUD to me, which honestly I preferred to the HD HUD. Qirex looks rather sickly and anemic, good thing they fixed it! "Qirex - we've been dieting"
I agree with you on the curved HUD, but with one exception, more of an add that is missing that I think would make it 1000x better.
Since they are trying to make it look like a realistic cockpit windsheild, what they need to add is a bit of shading on the perimeter & a glare spot at the apex of the curve. Even if they made it 95-99% transparent (to not block your view) would make the curved HUD look really impressive. The way it is though, IMHO makes the HUD look kinda 2-D & flat =(
You didn't know that the HUD now is a bit concaved for about 17% when you switch to cockpit view. Also that beta's HUD look like a mashup of Pulse and W3.
Sorry for bumping a 5 year old thread but this Qirex version is now playable!!! :) I have an early preview in pkg format that I have successfully unpacked and modified so that this strange looking Qirex ship is playable on all 4 speed classes and on 2 tracks. I spent a lot of time digging through xml code trying to find ways to unlock assets. I managed to get a very unfinished EG-X to appear but the game always crashed when I tried to load any other tracks than Anulpha Pass or Chenghou Project. Now, shortly I will investigate what is needed to get this version to run on Rebug 4.82 REX, the most common CFW for PS3 and I will gladly share this version. Either in pkg format or ISO, whichever is the most convenient to use on CFW. Hopefully you all know that the latest official firmware 4.82 is hackable with Rebug. Just don't connect to PSN or you will risk a ban from Sony. :)