i voted 2.
Actually in the first days i played i thought that the respawning was a bug, and for some time i think that death was final... the only thing they have to take care off is "grinding" damage with other ships or during auto pilot...
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i voted 2.
Actually in the first days i played i thought that the respawning was a bug, and for some time i think that death was final... the only thing they have to take care off is "grinding" damage with other ships or during auto pilot...
Voted 2: Would be interesting to see the acceptance of such a feature. Esp. in races w/ 3 to 5 players where you have a little more room to really race. Like, should I pass now or is the risk too high?
As mentioned before: New skills will be required. I second that.
In 8 player races (equally skilled pilots) this would be annoying - racing is not an option within the first laps. There are races where I'm not able to make it to the first corner w/o getting shot to pieces. And no respwan ... No!
Hmm...doesn't really sound like my cup of tea but I'm not really a purist (:P) so....
I'm not sure getting fooked over by some tosser who's parked on the track/driving backwards would work for me. For me WO is a racing game, not a shmup.
I suppose with option 2 I would have the choice :g
Yes, but fix the damage physics so it's not quite so easy to be raped from every angle in the first lap.
I can't count how many times I have been on the receiving end of and "unfortunate series of events" and died in the first half of the second lap simply because my shield was pegged to 15% out of nowhere, and everyone in front of me keeps deactivating the weapons pads so I can't replenish my shield. it doesn't come down to bad piloting, and it doesn't come down to me whining- I have genuinely disliked the energy-replenish model in multiplayer races ever since Pure established it; having a pit lane is a much more practical solution to the problem. Before "dead is dead" would ever be implemented, they need to tweak quite how much collision damage your ship receives from other ships bumping you and light wall contact.
i like the idea of dead is dead, but voted for option 2, cause think of eliminator-races with that feature enabled. in most cases everything would be decided after the 1st lap.
Yes! I want it (but adjust the damage rules first)
No respawning -- I know this is two centuries in the future, but even the most sophisticated wuss-wagon just can't repair a damaged ship that quickly.
And with that, I'd like to see much less damage to the ships while on the course. You should have to drive really recklessly to take so much damage that your ship gets destroyed.
You prefer no-weapons racing too, don't you? If "dead is dead" were the only rule, would turning weapons off be a sufficient alternative to respawn?
For me it's a hybrid racing/shmup, with side modes that emphasize one element over the other (Detonator, Eliminator, and Zone Battle on one side, then Time Trial, Speed Lap, and Zone on the other).
I'm not sure everyone else was considering this in the context of Eliminator, just giving online single races and tournaments the same rules as offline.
It would make Zone Battle more interesting, though. When I race ZB against others who aren't as practiced, I start slacking because I know I can easily make up the elimination after taking out a barrier. It'd be more exciting to be at Zone 54 and yet feel one mistake away from losing to someone who's still at Zone 15.
I never thought about it as a component of Eliminator. It wouldn't really work as it is now. I mean you could potentially have a Eliminator race where everyone was eliminated and the remaining racer wouldn't be able to reach the points goal. However you could have it basically as a "last man standing" deal. No points goal just blast away until there's only one left.
No crawdad, this rule is for races. In a tournament, when you explose, you stop the race and score 0 point.