Well it's a Trophy help thread. No ones stopping you from asking another question, it's just that the discussion is around that just now.
Printable View
Well it's a Trophy help thread. No ones stopping you from asking another question, it's just that the discussion is around that just now.
Yes, Max, of course you start the lap with a turbo just before the finish line - I took that as a given, sorry if some of you didn't know that one yet.
I've managed a 31.15 now, same strategy as described before. Max, you say you can pull off a BR on the split without boost?
As I don't have the game and only played it once at a friend's house I only tried it with WOPure and, yes, I was able to do a BR when I jumped on the narrow track section when the track splits.
Of course that also needs an exact landing, because you will easily fall off the track.
Other things (that should be taken for granted anyway): Do use as less airbraking as possible, fly near to the track panels in curves, always try to not steer if not really needed.
You can also sideshift over the three speed pads at the first straight so you do not have to actually turn the craft or even use airbrakes.
Looks like I have the added challenge of learning how to play in external view, I keep missing the narrow strip trying to BR on using internal, cause the whole screen flips.:dizzy
32.16 is my best so far. Phew...its a tricky one!
I can't do the flatland flier :( I know where I can do the BR, I just haven't figured out how to do that consistently like I did in Pulse days of yore.
I'm on 31.90 for Beat Zico, and I'm tearing my hair out trying to think of a way to shave a whole second off my time...
I`m on 31.55 atm!! but I think I`m mis-calculated on where is the spot!!!:bomb
stevie:l
Managed to lower it to 31.78, but really struggling now. At least I got the Lapped Out trophy and the first Piranha skin while doing it ;) Here's what I did:
1 - Boost over the line from previous lap
2 - Hit three speed pads on the curve
3 - Hit three speed pads in a line on the straight
4 - Boost over the peak and barrel roll, ideally landing on the speed pad in the narrow section.
5 - Follow the track round, hitting the lone speed pad on the apex of the right curve.
6 - Swing the craft into the sharp left, hitting two of the three speed pads
7 - Barrel roll onto the upper ramp (it is possible as Max said, but requires a precise approach)
8 - Hit all speed pads on the ramp
9 - Drop off of the ramp to the left when you see the last two speed pads. Barrel roll and land on them.
That got me a 31.78. How did your route differ Stevie?
Are you sure it's worth the drop for the last two speed pads? I can imagine that there's no huge difference in just following the track and then making a BR on the finish line compared to do the drop, BR and hit the speed pads.
Because these speed pads would only compensate the "detour" you take when you leave the narrow track.
That, by the way, can really make faster times in general: You do not have to hit every speed pad possible on every track to get the best times.
At least that was the case for WOPure (though I do believe that speed pads in WOPulse and WOHD offer a greater boost). Sometimes the speed pads are at places that do not give you any advantage if you pass them.