Sol2 you can do BRs, one on forward which accelerate you and theoretically two others, but they do not provide any advantage; reverse you can do some as well, though I'm not sure how many, and I don't think they provide a big advantage too.
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Sol2 you can do BRs, one on forward which accelerate you and theoretically two others, but they do not provide any advantage; reverse you can do some as well, though I'm not sure how many, and I don't think they provide a big advantage too.
On Phantom it's quite easy on Sol 2 (normal) to do a barrel roll on the straight part after the first two turns. There's a dip in the track where you can gain enough height to do a BR when you nose up. Bit of hit and miss, though.
"Metropia White HD" is Metropia Black in Pulse.
Whereas "Metropia Black HD" is simply "Metropia White HD Reverse". ;)
In any speed class? If so, where is it?
Also, I figured taking any of the "bumps" at the side of the open section doesn't make you faster, does it?
Ben
@Darkdrium777; 2 BRs on Metropia! Where?
Sol2; 1st BR after the first turns and just after the speedpad on the first hill, boost and BR. 2nd BR when taking the last 270 degrees turn to the right with hard airbraking and BR when you go down.
lolll Matthijs , i had that question for Xavier as well in my mind ( but where is that 2nd BR he mentioned earlier :?: )
A thread which can resume all tips possible ( and turbo strategie) for tracks would not be bad at all.
I am kind of disappointed with how much this game relies on Barrel rolls. There were races in the Hard Rush+ that in order to get a gold you needed to do more than one barrel roll each lap on time trials. I'm not big on BRs as much as I am on just taking a nice smooth line through out the entire lap. Still my favorite Wipeout though.
Two max on Metropia Forward: one right after the start if you have a turbo, and one on the little hump if you take it on the far right side with nose up near the end of the track.
Metropia Reverse: One by taking that little hump on the left and BR, you can land on the weapon pad, one near the end with a turbo, don't pitch up too much or you will hit the supports on the sides of the hill that goes down in the chicanes.
I don't know if it's clear enough. One out of two is risky though, you can end up teleporting or hitting a wall and stopping dead.
I did an extended Metropia R Speed Lap session yesterday (including new record ;)), and I have to say the more I play it, the more I love this track. Starting with the first turn, that you can take many different ways, then the corner-cutting jump to the right for the first BR, the blind left-right combo after the climb - absolutely amazing, and the downhill bash to the finish with the second BR. This track just has it all. I'm in love :guitar
Same strategy and same loving of that track than El :+
Metropia Reverse was love at first flight :paperbag for me too. The most enjoyable track in HD, and it really gives me some 2097 feelings - especially on the turn right and drop where you do the first BR. In a way the BR spoils the 1990`s feeling there and I just want to enjoy that spectacular moment, but that`s HD and no point crying about it ;)