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I like most things about the game except the turbo scrape on turns sucking you into the wall. The pingponging is much worse in SE, because of the extra floatiness I think(hitting ceilings in stanza and sampa are not fun, and bouncing all over the place down mega mall sucks, although it is faster. Definitely the hardest game imo to do perfect laps on, at least on phantom for me. Not my favorite(xl,64), but the physics are there though.
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I agree about the extreme wall bouncing (only played WO3:SE and it can be very annoying).
And I agree about the HUD being too cuttered (even though you get used to it very quickly) and also about the somehow uninspiring weapons.
But other than that: It's a wonderful game. The Intro and the whole menu is perfect minimalism. But that's always a matter of taste, and even though I've seen alot people not having problems with reading the font, I also know people who really have problems with reading the menu items because of that font.
Track info? Would have been nice, but it's not necessary for me.
I like the style of the game very much, most of it just looks so nice. So do (most of) the tracks. WO3 has a very special mood to it, always feels like future to me. Maybe not like the most beautiful and peaceful future I could imagine, but I like the theme very much :)
And then there's one thing I have to praise: floatiness. Sadly the last game that really had it :(
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I can only think of two things I dislike about it, the multiple wallbounce, and excessive button pushing in menus. Aside from those little quibbles, I love it. I love the mood, the look, sound, the ship designs, and the perfect physics.
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I was completely disapointed when i discovered the handling of W3O when the game launched in France, i ve been hooked on 2097 so much and put all faith into that new wipeout thinking about a new 2097 with new tracks and new modes : big desillusion at 1st for me : i hated it ( no ilink mode only split screen available at 1st) and did not finsihed it ( shame on me cause ilink did unlocked when you finish the game ...)
After few years, i decided to give a chance to W3O and compete agaisnt amazing scores of mister Al.
Now after finishing it and simily-mastering it, this is one of my least fav from wipeout franchise, don't get me wrong , that is a good wipeout but handling is so different from my best all over wipEout 2097/ XL are.
If i need to pick up a negative point, i ll say hitting ceiling like Al said on Stanza Inter & Sampa Run
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I thought the vertical bangbang was mostly in the SE version, but not the standard PAL or NTSC versions.
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Hate the shortcuts, the speed_for_shield mechanics and some stupid weapons - autopilot, energy wall, cloak (good for multiplayer though).
the rest I love - the tracks design, 4 player on 2 TVs etc etc.
wipEout is the Real wo, wo3se is the Best till there was pulse 8)
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"I thought the vertical bangbang was mostly in the SE version, but not the standard PAL or NTSC versions."
The pal version had some of that too Lance, as well as a little more pingponging off walls than the ntsc version(mega mall). Although 3se was the worst for this effect. Pal was floatier than ntsc, just like xl/2097. Weird, because the J version is even a little less floaty than the ntsc A version. I wonder if xl for Japan is a little less floaty as well? Never noticed it before though.
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I hadn't really noticed the J version being less floaty than NTSC, but I just haven't played it a lot. I like the stronger shields on Icaras. I noticed thAt. :D
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I'm surprised at the level of wipeout3 hate here...
I think it was the absolute peak of the series.
Everyone praises 2097 but I wasn't feeling that one so much after my love affair with the first game.
Wipeout 3 seemed to bridge the two with supreme design aesthetics and production values.
I think the tracks are top notch and the music to me is the best soundtrack out of all of the Wipeout games.
Whereas the other games had compilations, WO3 had a cohesive soundtrack from one DJ more or less and retained it's own identity because of it.
I agree with the tedium at which you have to unlock everything but that's been a mainstay since 2097 up until just recently with Pulse...
It's funny, when I first brought Wipeout3 home and played it I hated it because I hit the walls all the time,
and I missed all my favorite tracks, but over time it grew on me and I gained new favorites.
Pretty much every Wipeout is like that actually now that I think about it haha...
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1 - Hyperthrust system, because the single turbo boost was good enough IMHO. I'd still take it over Barrel Rolls any day.
2 - Getting rammed from behind by AI ships into walls.
3 - The esses of P-Mar Project at lower speed settings.
4 - Default neGcon settings are making my thumbs swell up and the ligaments in my fingers hurt just thinking about it.
5 - Shield, Cloak and Reflector in the same game makes no sense at all. Especially when activating the Cloak also gives you shield-like capabilities (can't take damage). You should be able to take damage with the Cloak on if you run into a mine. Otherwise it renders the standard shield redundant.
6 - Maybe the interface is TOO simplistic and bare? Not the ships, logotypes and tracks, just the menu screens.
7 - The tiny, tiny text.
8 - Aside from Xpander and the MKL tracks, the soundtrack isn't really that special compared to WO1, XL, or Fusion.
9 - LS104
10, and most importantly - How tedious is it to unlock **** in this game? Seriously, this is definitely the game's worst flaw. I would have liked to unlock tracks and ships through Challenge or Tournament - I mean, that would make sense, right? Instead, I have to run the first four tracks eight times over to unlock all the ships, and then I have to win one, two, three and four races respectively in circuits 4-7 (Stanza, Hi-Fumii, P-Mar and Manortop) to unlock the second set of tracks. FOR THAT SPEED CLASS ONLY. It's just too repetitive.