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Thanks for the tip. I actually have been using the sideshift a lot. Too much. And at bad times. So I guess I'll have work on the getting rid of the bad habits. And those videos are extremely helpful. I'm going to play around with different manufacturers too. See if another has better turning that still satisfies my speed addiction. Any recommendations? It doesn't have to be easy to get use to either, I'm still learning so any will be fine. I'll learn with it. I'm flying on Rapier, btw.
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Boy you sure picked a tough ship to master in Triakis [well the HD/Fury version that is].
Triakis is like the tank in HD/Fury, it's fast once it's up to speed and heavy and can just muscle it's way around the track, but it is also the most unforgiving when hitting the sides of the tracks, as it has low thrust and takes an age to get up to speed again.
Handling wise it's great in straight lines, but I find it a pig to steer, although I haven't really devoted that much time to it to be honest.
Trying to get Triakis around Chenghou for somebody that is new to the game, I wouldn't recommend it.
Actually try Mirage, it's got the most balanced of all of the craft with Handling, Thrust & Shields all at 80%
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Lol. I looked at Mirage for a while. I like it's color and stats, but something about the way it steers rubbed me wrong. I'll try it again. I might do better with it now that I've gotten better. And I do have Fury, but I'm using strictly HD vehicles for now. I look forward to contending online in about 50 years. Look out! Lol.
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I'm mostly flying harimau fury and feisar fury myself with the odd run in the ag systems. thoughharimau is probably my faveourite. it has good handling high speed avarage thrust... be careful though it does have shields made of wet paper so it really doesnt take beatings very well.
for phantom though I think you'll find that on most courses the top speed doesnt matter so terribly especially not on chenghou or sebenco, on those tracks handling and thrust are paramount in my opinion.
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Yeah, Harimau has some great stats, no doubt. But like you said, not very durable. I did a few runs with the Mirage on Rapier speed on Chenghou and only saw inconsequential results. So I tried Feisar to get the full handling experience and I learned something. It's not the vehicles. It's my timing. I'm turning too late every time so not even sideshifts help. So anyone else following this thread will learn, learn to turn as early/late (depending) as possible on hairpins. The ideal way to do so is to get wide, airbrake at the ideal time and length (trial and error helps) and let momentum push you through. No need to slow down if done perfect. If you're a hair late, sideshift can pull you away from the wall. Any pros want to add another note? :)
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wouldnt call myself a pro but I'll add a note: something that has changed alot since the earliest incarnations of the series but is still very much around is that the ships dont follow your every move like a car does. they do slide a little bit even in the later games, this means that you have to be more prepared for whats coming and you have to turn earlier in general. The way I describe it to myself is to turn just before you think you should.
Something that I think quite a few beginners do too is to over commit. Turning for too long in a corner can be just as costly as you will either hit the inner wall on the way out or have to spend a lot of tme course correcting after completing the turn which in turn sets you up badly for the next corner.
it's also absolutely key to know how you craft handles as different craft have more or less efficient airbrakes and are generally speaking slidey to widely varrying degrees. being something of chameleon myself I can say that if I use the airbrakes they way I would in a harimau when playing feisar I'd hit ever wall in sight.
Hope that helps:g
/oryx