Because why not?
If ever there were to be an expansion to Omega Collection, I'd love to see the following tracks from Pulse added:
- De Konstruct
- Platinum Rush
- Fort Gale
- Basilico
What would you want to see in an Omega Collection expansion?
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Because why not?
If ever there were to be an expansion to Omega Collection, I'd love to see the following tracks from Pulse added:
- De Konstruct
- Platinum Rush
- Fort Gale
- Basilico
What would you want to see in an Omega Collection expansion?
I'd love to see Fort Gale included as that was my favourite Pulse track and a big miss from HD & Fury. Three other picks would be Sinucit and Staten Park from Pure, and Outpost 7 from Pulse.
This probably won't be a popular idea but what about bringing back G-Tech as a team? Or would that cause problems given the Good Technology similarities?
I would love to see all the tracks left out from Pure & Pulse including the DLC stuff. Also a ship editor.
Then perhaps a funtion that alows 2048 ships with HDfury ship races.
Plus a few new/old weapons
Some Game themed tracks & ships too. For example Crash Bandicoot, Uncharted...
The thing i most defintally wanna see is a mode featuring the future race cars found in the 2048 intro... even better a mode with all the race types (old car, F1 car, future cars) you see in 2048's intro. It would help people make more sence of the intro IMO.
Menu themes.
Option to stop certain music from playing like in pure/pulse.
A "old school mode" which features a play style back from Wip3out including the old way of start boosting, no barrel roles and PSone graphics tracks (or hd remasterd)...
Challenges - I know we have the 2048 stuff, but challenges for each team... forexampe 10 challenges each (and a trophy) and these would include doing the following:
- 1 lap wins
- Excute (number) of barrel roles
- hit (number) of speed pads
- destroy a ship or (number)
- Win race
- Beat target time (similar to Beat Zico)
- get a Perfect lap or (number) of perfect laps.
- One on One
- 1% shield challenge - involves winning a race where you have 1 hp left on your ship, no weapons to aborbe, AI may or may not have weapons.
- Zone challenge.
On the right side of 2050 campaign there's an inactive arrow. Make it active with a 2051 campaign (to fill the gap with 2048 and wipeout the first ;) ) and 2 brand new tracks and challenges :beer
If we're talking DLCs, I'd vote for De Konstruct, Citta Nuova, Arc Prime, and Sebenco Peak for returning tracks, although I think they'd need to be in the style of WipEout HD rather than HD/Fury. Also, a music pack DLC would be great (think WipEout PurE)
I would 100% sink money into Omega Collection DLC, and I think it would boost sales from people who didn't buy because there wasn't anything "new" in the remaster. ;)
Gemini dam to omega please :D
I'd love to see a proper HD remake of Manor Top, plus Basilico and the option to turn barrel rolls off.
The barrel rolls thing could even be a patch. :D
l would love to see Gare d Europa but it's only a dream
stevie :)
Oh, barrel rolls OFF option would be great!
Also, OP, Platinum Rush, Fort Gale and Basilico - yeah!
Outpost 7 would also be amazing. Probably the best track from Pulse ever!
Cheers! :)
If more tracks from Pure are added, then it's
1. Sinucit
2. Citta Nuova
3. Blue Ridge
4. Staten Park
But if it's Pulse, then it's
1. de Konstruckt
2. Basilico
3. Fort Gale
4. Orcus/Gemini Dam
First of all more game options, like continuing the current song in the next race, also more Racebox options, like in multiplayer (and as foxi said). I don't get why you can set the number of laps online, but not offline anyway...
Also, maybe adding Pulse and Pure with the tracks and craft (though these are quite similar) including their campaigns.
Otherwise the whole idea of the game delivers a good base to add the content of previous games remade in superamazing grafics. (Just pay attention to the existing lore please)
The Van-Über ship for those who didn't pre-order. I'd like to try it out.
The kind of DLCs i'd like in this game:
- I definitely would love to have more Pulse tracks in the game, especially Platinium Rush and Basilico (the 2097 feel in this one is so good)
- For potential brand new tracks, something related to Gare d'Europa in 2048 would be DOPE, like an early version of the track, and in a rainy night of course.
- I guess we can expect to have Van Uber for DLC later, that would make sense.
- New wEoHD ships paintjobs, because why not.
- Cold Storage tracks (if possible license-wise) or any other additionnal music tracks.
- Let's go crazy and imagine: wEo2097 gets a HD remix and can be bought both as a standalone or as a DLC for Omega, making it part of the Collection, with its own campaign mode (Piranha challenge boyz!) and playable online.
I know i've already said what i would like, but I'm gonna throw in "Some New tracks would be nice too."
WipEout 2097 tracks remastered as DLC would be great.
- Option to switch Zone track skin on/off (i.e. Option to play Zone mode with tracks in regular skin)
- Continuous audio option (no stopping/starting when restarting race either)
- Stream own audio/MP3s from the PS4 (they REMOVED it from the PS4 version, why?!?!)
- play HD/Fury tracks with 2048 game mode(s) and ships
- play 2048 tracks in reverse (where physically possible)
- play 2048 tracks with HD/Fury game mode(s) and ships
- Track editor (even if it's graphically rudimentary and locks to a low poly cel shaded zone-esque look) with pretty randomised kaleidoscope shapes at the sides of the track/in the background)
- more options to choose number of laps in single player race box
- custom livery editor
- in-cockpit views
- day/night renders of each track
- Every HUD from every previous iteration available for both game modes
- More rewards for winning/mastering races in campaign, like concept art or a paragraph of lore?
-A couple of Fusion tracks remastered (Cubiss Float, Temtesh Bay!)
-Ship Skin Editor
-Alternative Announcers for your team ship
-The option from Pure Online where if you destroy a ship, they would be eliminated from the race.
Am I the only one who's happy with it as it is?
I want Wipeout to create something new, not to just recycle old content (Vineta K for example has been in every installment bar one for the last 12 years I believe?).
Seeing as the sales have shown there's still an interest for the series, I'd be far happier to hear that they've had the backing to work on an entirely new game instead of additional content for, what is already, a game jam packed with content to enjoy.
Courses - all of W3SE :P but for pure Nostalgia all Cold Storage tunes or at least a custom playlist option.
Most important is for me is just that they don't violate the existing lore
I didn't preorder it and I got the van Uber ship. I bought it from the PlayStation store on June 11.
Cold Storage should be included, on principle.
For 2048 I'd like to see remastered F3600 era tracks. The lore of the series could be maintained by presenting the tracks in such a way that they are not officially completed/cleared for season use - in testing phase, essentially. I mean, in the universe of Wipeout, it's impossible to believe that at least Silverstream or Korodera are not already under construction somewhere during the 2048 -2050 seasons; one's being built out of artificial crystal in $%*&ing Greenland, and the other is being built in the middle of an industrial sector in Moscow.
As for HD/Fury, I'd be happy to see the content from Pure and Pulse that didn't make the cut. Fury versions of the Van-Uber and Tigron would also be greatly appreciated, though they wouldn't exactly need much stat tweaking to be viable on the fury grid - I'm looking at you, Van-Uber.
as OBH , please no need expansion :brickwall ... Only new wipeout :clap !!!!!!!!!!!!!!!! nothing else " et pis cé tout " :pirate
I would like to see the rest of the tracks with their weather effects from these categories:
Pure Alpha League
Pure Beta League
Pure Gamma League
Pure Delta League
The rest of Pulse's tracks (including DLC and original Metropia layout)
I also want the Disruption Bolt from Pure, and the Repulsor and Shuriken from Pulse.
Plus, Head to Head mode from Pulse.
And yes, Omega Collection is good as it is. But, it would be better with more content, new or old. IMO, it would make more sense for Pure and Pulse content to make it. When WOHD came out on PS3, no one complained about old content.
I think DarkRacer sums it up pretty nicely.
Outside of a completely brand-new installment, adding some extras as DLC would be the next-best thing. There's nothing *wrong* with Omega, so why fix what isn't actually broken? (outside of maybe trying to reduce BR spam but I'm bound to get pitchforks for that one lol).
I'd argue that the majority, if not all, of the Pure/Pulse tracks should be brought back. I mean, the mechanics between Pure/Pulse and HD/Fury aren't much different, so the tracks themselves hopefully wouldn't need too much tweaking besides making them more presentable/fixing any exaggerated shortcuts/exploits and whatnot. There are some good tracks that I miss and would love to see in crispy 1080p.
Besides that, why not bring back, or pay homage to, some of the fan-favourite original tracks? One or two tracks from Wipeout, 2097, 3SE and even Fusion (Hey, those tracks can easily abuse mag-strip technology to make sense!) would be great.
Weapons might be pushing it, though I'll admit I do miss the shuriken. :P
I'm more than cool with how it is now, but if they can make more money off me, I'm totally prepared to let them. I'd want to see pretty much any course return from Pure or Pulse that we haven't seen yet. Many of the base Wipeout 3 courses could also be really cool.
Beyond that, any DLC I'd want would be racing focused (not a fan of Fury more than any other Wipeout in the series) and have some campaign portion to it, however minor.
Agree about seeing more of Pure and Pulse. Would love it if they did Fury versions of Tigron and Van uber!!!!
The problem is, and always has been, that tracks designed for one craft handling type aren't usually compatible with craft from another wipeout game.
That's the way the differences were explained about the tracks and the craft handling on HD from the originals by Colin Berry [at the time SL Head Designer ], and was explained again when I asked about what the process was on designing the various tracks and craft for a AG racer, it's a iterative process, when a change in one requires a change in the other, this keeps occurring till they work together.
It has pretty much been confirmed by the Clever Beans guys that this is still the case.
So the process of updating the old tracks to fit current craft types [2048 for example] would be pretty close to taking up just as much time as deigning a new track from scratch.
Logically it would be better, sales wise, if New tracks were to happen, as you can still race on the old ones.....and personally if I were the person making the game, I'd rather have the chance to put my own ideas about track design out there, and I imagine everybody else would feel the same if given the chance.
Reverse the tracks from 2048. Yes, some of them won't work, but they could simply add some mag strips and it would be ok. Go in to speed lap and try taking a track backwards and you'll see the potential. Also CUSTOM MUSIC.
Yep, some of the reverse tracks in 2048 are better than forward
try downtown... its amazing like omggg
i should do a series video of all tracks in reverse, except sol
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http://www.youtube.com/watch?v=DZF4MqU7gj0
Do it in reverse VIEW and I'll watch it.:lol Like a kid looking out the back of the station wagons rear window at the cars behind.
There was a thread in the HD/FURY section that some people felt they had become so good at the game, that they could race it from memory in reverse VIEW, it had videos as well....go on do it, I know you would love to prove you could, and everybody would get a laugh out of it.......it would also prove the point that we know the tracks so well that we NEED NEW ONES!!!!
haha no :lol
i did one with front view https://www.youtube.com/watch?v=a5kQwwa5JVM
im really bad at that view :lol
The trick is to re map your controls and turn your controller upside down, so you are basically doing the track blindfolded, but don't have to suffer the mirror image of the controls.;)
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Actually that's probably the problem with sales of the Omega Pack in the USA, they do a barrel roll, get confused, and start driving in the wrong direction, subsequently their times don't get recorded, and in fact the Omega pack has sold 20 million copies in the USA, but nobody knows.....hell, somebody should write a tutorial for Americans ;):cowboy ....sorry just joking folks, it would be funnier if US sales of the Omega pack were better.
The Omega collection doesn't sell well here in the USA, because nobody knows it exists! Sony Europe did a great marketing job for this game. But we got nothing here. Hell, our physical versions didn't even get the cool reflective bits in the box art!
I just hope it did well enough to get greenlit for a new one! :D
Cute blackwiggle, very funny. I'll eat my words if you can manage to beat any of my single lap times though. Do you want me to help you find where all the American barrel roll spots are? They are tougher because we spin the opposite way up here.
Jokes aside though 20 million isn't bad for the US sadly. I was trying to find that info yesterday. Is there a site where I can find that info? I'd be curious to know.
It's around 100k sales Worldwide unfortunately.:eek:--:(
You can check ONLINE players yourself, each person that plays online has a individual and unique identifying code, it's show when you go to the leader boards, online levels, look to the top right, and that will give the total number of people that have played the Omega pack online....it will say number of records recorded, or something similar.
It's about 1 in 5 people that had bought the game, have, or are playing online.