Wipeout Nexus for the PS4 after the Omega Collection. XDev should really revive the beloved series, with revamped tracks and teams, even maybe Arial Tetsuo's legacy. ;)
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Wipeout Nexus for the PS4 after the Omega Collection. XDev should really revive the beloved series, with revamped tracks and teams, even maybe Arial Tetsuo's legacy. ;)
Now with Omega Collection being a thing - which is basically just 2048 on the PS4 including DLCs, I'd love a huge megapack of WipEout games. Remaster of all titles into one (and dare the devs would introduce shield energy into the F3600)
I mean that they should not do that in case though
I'd like to see some of those future cars shown in the 2048 intro... perhaps add a few modes based on them.
Also i would add a cloking device for use in eliminator, and develop some more wider tracks & eliminator battle areanas.
oh and perhaps install a boost function like hydro thunder... but that might be a bit too much.
I know some people didn't like the slightly less futuristic environments in 2048, but I thought it was a brilliant idea to inject something "new" (so to speak) into the series.
With that in mind, I think a great way to keep breathing life into the series is to eventually have it move off of Earth entirely. Zipping around alien planets would be really cool, and there would be endless opportunities for inventive/weird/interesting visuals.
Another thing I think would be great would be a practice mode where you can slow down the gameplay. Like set the game at 20% speed and practice all the corners and how you use air breaks really slowly. Some of the Guitar Hero games did this, and it made a huge difference in learning the songs.
Maybe not slow down, but how about have a training mode that visually indicates optimal lines (given 2048 kind of does this with speed pads)? That wiggle-wobble pilot assist bullsh!t certainly isn't helping new pilots.
They did make a track that was off Earth. If I'm not mistaken, wasn't Spilskinanke supposedly on Mars or something like that?
I personally don't think the alien planet thing would catch on, but I did like the terrain stuff on Fusion. Avoiding trees was a lot of fun, and the ice effects were fun too (though the physics didn't make sense: anti-grav ships don't "slide around" on ice).
I'd like to see more open terrain tracks like they have in FAST RMX, just with Wipeout physics and weapons. I also really liked the track changes they had in Fusion. They were kind of like the skillcuts, but had to be activated to access. Taking a shortcut, and then closing off the entrance would be a fun (and annoying) addition.
I would appreciate the addition of more airtime in the tracks. As in 2048 Sol/Altima levels of airtime. Really, when ships can go so fast to the point of catching flight mid-race, why not leverage on that for even more hype?
I would also like to see the addition of "guest" teams from other videogame series like they did with Pure. Personally I'd bring companies such as the Neucom Incorporated and General Resource Limited from Project Aces' Ace Combat 3. They have some neat designs that could work as AG ships, such as the R-311 Remora and the UI-4054 Aurora.
https://i.imgur.com/wgVQxZR.jpg
https://i.imgur.com/R8YQaQP.jpg
WipEout x Ace Combat crossover really needs to happen at some point in some form. Considering that Ace Combat also is home on the PlayStation (but not exclusively anymore) that even more needs to happen.
Now to pin it down to one request I really have for any game ever maybe happening: More background material. Like, WO1 and Fusion levels of plot. Real pilots, actually faces you can think to a craft on the track.