Would it work to actually flip the controller to perform the barrel roll?
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Would it work to actually flip the controller to perform the barrel roll?
If this is Wipeout HD and to seem more realistic, I don't mean to be negative, but I for myself could do without the barrel role, it just doesn't make much sense... I'd much rather have a turbo-boost-energy-drain type thing that was in Wipeout 3 and 3 Special Editon...
I agree, the barrel role adds a crash cart feel to the game, we should abolish the barrel role, and use hyperthrust again.
As for the handling of the game i hope to see it somewhat close to wipeout 2097, or wipeouts handling engine. If its too close to pures i might not bother getting the HD version :S
I don't know, I'm ready to believe that using the sixaxis will work nicely. Which is shocking, really, considering how much I love the NegCon... but sometimes, you just have to accept that some things you love belong in the past, I guess. *sniff*
<offtopic>I used to have this joystick which I used for years on all my c64 and amiga games. It looks weird but felt so right, in the end I just couldn't use the typical 'flightstick' controller. Eventually no amount of superglue would repair it... but by then I was using my SNES more anyway.</offtopic>
I agree that the barrel roll was aesthetically detractive, but knowing when to do that kept you on your tows; and nailing successive barrel rolls, or salvaging a flyoff in pure was just plain exhilirating. Maybe what they could do is add a setting as they did with weapons: being able to set it on or off for multiplayer. I hope the sound of the following boost is improved; less "toylike". And maybe vary the pitch of it. More base for heavier craft, and higher pitch for lighter craft. I think the sound effects of XL were more immersive, with their echoing. And the ingame announcer was more tacit, gritty, and fit the electronic motif and primal, viceral combat. Pulse definitely add the explosive sounds. Also, I think XL had the best implementation of the plasma bolt, graphically and soundwise. They can tone down the damage a bit for the sake of multiplayer.
I also preferred the light trails of the crafts and the lighting effects of the rockets and missles in XL. So I hope they exaggerate the lighting effects in HD, as they are perfectly capable of doing that with the ps3 hardware.
But I agree, XL had the best feel. And I think due notice to that was taken, as pulse does feel "XL'ish" at times. And at times, it does excel over XL in terms of sensation of speed, particularly around winding curves and corners.
Heh I know what you mean I had this awsom arcade stick for my c64 it was only 1 button and it sat in the palm of your left hand the button was undernieth on the right side. I also used it on my amiga and even on my sega master system and megadrive for sonic.
I played 2097 the other day on my LCD scren but I don't recomend it the LCD made it look blockier than I remember it being so I hooked it up to the old panasonic 68cm tube and the blocks were gone :D
So just remember if you keep the things from the past in working order you can always re live thoes moments.
long live the neggie
They really, really, REALLY need to bring back the wall scraping from 2097 for Wipeout HD.
Getting just close enough to the walls to see that shower of sparks from scraping without slowing down is something the developers of Wipeout never should have gone away from. :(
Totally agree with you G-Hob!:P