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New Unofficial Zone Colors Experiment
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hahaha crazy- do these show up only when you enter zone mode from the Fury HD?
edit: oh wait, I read the description of the first video.. damn now I really wanna try this :P
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Yeah, I should have added the words "unofficial" and "experimental" to the thread title. :)
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Crazy thing, Koleax! :D
Can you tell how'd you manage to have only colors changed instead of two frames being mixed (like on the bug photos you've shown earlier)? Maybe now's the time for me to leave Tekken and go back to Zone :)
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Quote:
Originally Posted by
Koleax
Yeah, I should have added the words "unofficial" and "experimental" to the thread title. :)
Done, well sort of. Can you explain a bit more too, for those of us that haven't followed from whenever you started experimenting? I don't really understand what you've done.
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How the deuce did you do that?! I want I want! :nod
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It started with this bug, also discovered by QjonPL a month earlier. As I took more and more pictures of zone transitions, I reproduced the bug several times. I need to experiment with it more before I can verify these claims. It seems very complex and I'm not sure exactly what's going on.
Once the bug is activated, you have one or more images overlaying the rest of the screen that I'll call a "bug image" or the "bug frame." These images are apparently not restricted to the top layer either and may affect different elements on screen independently. For example, I have been able to change the color of the sky and faraway objects independently from the changing the color of the speed blur, but I have not yet been able to change the color of the rhythm visualizer effects. I am guessing they have something to do with the depth of field and track blur post-processing in photo mode and its effect on the bug frame.
The bug images can be altered or replaced by panning the camera around a zone transition or using some of the effects. It seems easier when the white strip of the transition wave has stopped on a large polygonal object in the foreground. By using a combination of these techniques, it seems possible to make the bug frame a uniform solid color, potentially with a combination of effects. It seems to matter whether the reticle in the center of the screen in photo mode is on a near object or a faraway object. This may alter the balance of the "depth gradient" in zone mode as well as that gradient's colors.
It may be key to find good spots to alter the bug frame, but there is more to it than that that I haven't quite figured out. When I try to purposefully find something uniform I get a washed out bug frame and it doesn't look nice at all. So much of what I've done so far is just from messing around and trying to break photo mode as hard as I could. Really, I tried to break it really good, smash it to bits and get impressionist-looking photos like this.
http://img.photobucket.com/albums/v7...205_124950.jpg
http://img.photobucket.com/albums/v7...205_125131.jpg
http://img.photobucket.com/albums/v7...205_125413.jpg
Running the bug frame through a quake on Eliminator mode factored in as well, but I am not sure to what extent. It does not produce any interesting effects outside of zone, zone battle and detonator. So, for example, the bug frame I had set up in the 1st Attempt videos above produced this in a Time Trial (I suggest averting your eyes, but if you must know what it looks like...):
http://img.photobucket.com/albums/v7...205_160519.jpg
Saturation and Exposure don't alter the bug frame but they do change the resulting photo in atypical ways, mostly altering the colors. It appears there's more happening in the bug frame than just an overlay of a bug image.
That's where I'm at now. I need to work on it more. Anyone who wants to try, just start panning the camera around a zone transition while in photo mode until something crazy happens, then try to mess it up by doing it again and turning effects on and anything else you can imagine. :) Look for something you can use to fill the screen with a uniform color. It may be washed out and you will probably get flickering effects if it was something with a gradient, but keep trying. You might want to avoid photo mode as a means of actually taking pictures while first trying out, though, as it could destroy whatever wanted effect you just created. that's why I don't have a very comprehensive collection of photos for these attempts.
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I am SO trying this tomorrow ^_^
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Wow :O
Loving the "impresssionist" photos. So colourful :D
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I second that. Wipeout psychedalia.:rock
Very cool bug, lol.
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I'd be very interested in seeing any photos or videos you might take while attempting this. I'll try it again tonight after I get off work in about another five hours.
Did everyone get a chance to see this transition to Zen? It only has four views, but I still get shivers every time I look at it. Apologies if you don't like Narcotic Thrust.
http://www.youtube.com/watch?v=I3JUIOUW0nI
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Wow that's art. I'd have these hanging on my wall. :D
I bet there's not many artists in the world who use a game's photo mode as their tool to make their stuff.
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Go ahead. I'll be making a lot more. :hyper
A surefire way to get the bug is Ubermall on the transition to sub-flash. Photo mode just goes crazy while trying to photograph the transition wave when it goes around the corner and intersects with the cat's head.
http://img.photobucket.com/albums/v7...208_222136.jpg
Pan the camera so it's centered on the ship and facing in the direction of the turn. Move it around slowly, trying to intersect with the transition wave.
Last night I encountered some new phenomena, including a bright yellow disc in the center overlapping the circle that otherwise causes a blooming effect in zone, and a highly unstable bug frame. There is an elemental theme going on here. :)
Staring at the Sun
Lightning (playlist)
Ordinary World
EPILEPSY WARNING. If your eyes can handle it, watch through all of Lightning and you'll see the colors change intrazone with the sound of thunder.
This instability persisted through all other game modes, but did not change any fundamental colors. It had the effect similar to photo mode's exposure, but perhaps not exactly the same, and the general washed out look you get from some uniform bug images. Here are a couple pictures to illustrate.
http://img.photobucket.com/albums/v7...209_002119.jpg
http://img.photobucket.com/albums/v7...209_002305.jpg
As you can see, all the colors are very sharp and the light is a bit harsh. That's what it was looking like during gameplay. I rather like being able to adjust that setting for gameplay, and not simply for photo mode, so I'll be looking for ways to do that again and make it stable.
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Staring at the Sun video is really artistic :+
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Thats some wicked stuff. I wonder if the bug is intentional. It almost seems (Zone) is easier to play with the bug active.
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I managed to reproduce the "Sun effect" bug with even more intense effect - white circle on the screen, completely unplayable game :D
http://i49.tinypic.com/30rxxua.jpg
http://i45.tinypic.com/24mi6ia.jpg
Wish I had a camera :(
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I have a question about the bug outside of zone mode :)
I just reproduced the bug (albeit very badly) and got some nasty flickering stuff going on, looked horrid, I need to practice :)
Anyways, question:What (if anything) do you get on the screen when you are at the main menu? With the Fury menu (and the HD menu but hardly visible) I have a really cool kinda watercolour looking screenshot (of the zone ship at the exact moment the bug was induced ) behind the menu animation (and in all other sub-menus). Made a video just in case this is anything new. Looked fahooking awesome it did ^_^
Something else I noticed which may or may not be as a result of the bug (might not even be anything at all), haven't checked yet: If you flick between HD and Fury menus (in options) REALLY quickly, when you settle on Fury you will also have the 'whooshing' noises of the ships flying around in the animation from the HD menu. Anyone else ever had this? I've never noticed it before
I still don't get how to get a nice uniform colour change...any tips?
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Quote:
I still don't get how to get a nice uniform colour change...any tips?
When you get the "flickering mode" and "activate" the bug, pan the camera in photo mode in the sky/closely to the floor/anything that is a one-coloured surface, then set "Photo effect" to "Depth of field", set any values then wait for the editing. After that the screen'll go blurry (as an effect of DoF option), so move the analogue stick to erase the effect and you shoud get an uniformed colour change (it depends on what was the colour of earlier panned surface).
I hope this is understandable ^^
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Yes, thanks Qjon :)
I just had a MASSIVE session just changing effects and stuff, found some really cool combos...then I looked at Koleax's vids again and he already found em :lol
I 'm pretty sure I understand how to choose what I want now so I'm a happy bunny atm.
I took the liberty of making a video of and ubermall zone session up to super zen, a normal race will all weapons used to see difference in effects (quake was weird, amongst others), detonator mode and a zone battle so I could get a sneak-peak at all the different colours (too lazy to do a full session).
This is brilliant :g
Hey maybe we could start a catalog of how to get which effects and that???
No?
Too far?
Camaaaaaaaaaaaan :P
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Quote:
Originally Posted by
abukii
Thats some wicked stuff. I wonder if the bug is intentional. It almost seems (Zone) is easier to play with the bug active.
I definitely don't think it was intentional. GIGO. The flickering and general garbage that results from the bug looks like some cache is leaking or something. It seems to take some luck and finesse to stabilize the junk into something.
Maybe I'm just making it look easy? 0:)
Quote:
Originally Posted by
yeldar2097
Hey maybe we could start a catalog of how to get which effects and that???
I'm certainly thinking about it, but I feel like I'm still in the exploratory stage. Where are your videos?
If you need a solid white surface to plant the camera on, the first tunnel in Amphiseum reverse is a good place.