Is this truly a bug though? AG has more thrust. Maybe the Pirhana ship needs more time to get up to top speed?
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just tested some on empire climb which has lots of straight roads
piranha is slowest ship (around 1.5 seconds slower each lap vs ag sys) qirex is second
feisar is worse than ag systems as well
on A class, piranha is much better than those ships
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i think the agility ship airbrakes using left stick is a bug
also for turbo on tt sl for 2048, i think they removed it from original vita version because of non designed shortcuts found back on hd because of turbo, so they removed it
That's interesting. Thanks for taking the time to test that out via laps Racingfan. Hopefully they fix that.
if they fix this, they must reset all a+ boards :s and i did some good times on some of the a+ challenges :(
That would suck. But you're fast and you'll be able to do it again or best them. 8)
The best solution would be just boosting other ships, not making AG-Systems slower and possibly resetting leaderboards.
It's impossible to balance the ships in 2048, the different types of ships have completely different functionality and purpose, at best they can make a filter for e.g. Speed only, Fighter only, Agility only & Prototype only, the latter is however very hard to balance as well, because all of the prototype ships work completely different from one another.
Unfortunately 2048 seems like it was built with little balancing in mind, but rather with new mechanics instead, which I do enjoy, the concepts of some of the prototype ships are really cool and innovative, but it came at the cost of balancing.
Feisar proto is one of the only ships (alongside with maybe AGS proto) that can fit in with the speed ships (Although it would need a slight nerf, e.g. where it loses a charge every 5 seconds of not hitting a new speed pad), the others you can not boost or tweak in any way, in order to balance them, without fundamentally changing their purpose.
I too prefer balancing and variety over a certain meta, but that's simply not how 2048 works, which is, i think, also a big reason why there's much less people playing it (as they do not know which meta goes with which track, the difference between feisar proto and any speed ship on some tracks is just absolutely ridiculous (even if both pilots are excellent))
As for some of the wishes mentioned here:
Disagree with ghost data for top 10 times, there might be pilots who don't instantly (or never) want to reveal their strategy, if they want to, they can always do so by uploading a video of it now that everyone has the capability with PS4
However, i'd be okay with it if you have to actually get to top 10 to see #9, then #8, #7, .... putting the effort in to get up there, instead of just being handed the crème de la crème.
Or another option is to allow pilots to choose whether they want to upload their ghost data at the end of the run.
I really enjoyed the near system in Wipeout 2048 on the Vita :)
Bomb slow downs are fine if they are the same as on PS3, but I do agree they should be more visible, it seems the pulsating particle is very faint (LODs maybe?)
Same for mine radius, it's fine ;)
Lobby host migration should not go to the second player who joined, it should go to the player with the best internet connection, which is probably what is currently happening (and why you might think it's random)
My main requests would be (some of which mentioned in here before):
- Global lobby list by default, with the option to set filters if you really want to (adding an extra column for the region in the lobby list)
- Scrollable lobby list so you can see all lobbies available and not a sub section of them, which might not contain a lobby that fits your mojo
- Changing the net-code to not have to deal with NAT, PS3 HD never had issues with this, a lot of internet providers install their modem/router and you are not allowed access to it to modify stuff (I had to put my network in DMZ in order to make it work with a lot of games for example (which comes with security risks for those that don't know what they're doing, I advise against it (I do it because I also use it to access my system when i'm abroad)), i'm no net-code wizard though, so don't know to which extent this is possible.
- Multiplayer leaderboards would be nice to have, the local only multiplayer records mentioned in here already are an alternative.
- Sol re-enabled for TT & SL where they are disabled
Totally agree with Cipher about the Ghost visible option. It isn't fair to just see the secret lines and rolls that make a top ten run possible. Typically folks are pretty good about posting that data anyways. It would be nice to have the option to upload or see the top times once you hit a certain number in the records, and it would also be damning evidence of a cheater because their ghost would reflect any glitches they might have used.
About the diversity of Icaras on HD. This is not something that is pure coincidence, but it isn't something that is unfair or particularly difficult to overcome. In my experience, on the HD side, there is a hierarchy to most frequently used ships that goes something like: Icaras > Feisar > Everything Else. However that is because stat wise most people just see the 100 speed stat and that it has better handling than Piranha. They are not aware of the hidden stats, otherwise more people would be using the HD ships over the Fury ones. I personally have found a niche with Tigron, as have many others.
Now with TT and SL, Icaras is king. No argument there. Best combination of handling and speed means best TT and SL ship at least in Venom and Flash. Think of Icaras as the TT and SL ship, kind of like how zone uses the same ship class (max every stat) for each event.
Echoing cipher's point about the ship balance in 2048, its nigh impossible to do without changing the fundamental purpose of some ships.
As for the AG on A+ being so powerful, its to do with acceleration. I've spent an 1 hour or 2 comparing how quickly each ship can accelerate and AG has the best overall, which makes a critical difference in how quickly you recover speed from corners. The AG speed can accelerate so quickly that its unreal, pair this with a lower top speed and you have a ship which can consistently stay close to its maximum velocity regardless of the track. This attribute makes it a very powerful ship and outcompetes the others in nearly every corner.
Pir-Hana speed has the worst acceleration of the speed ships and pair this with heavy handling results in lots of speed loss through corners. With the bad acceleration this means it cannot consistently maintain its top speed, hence why it's the weakest for A+ class.
Why they would make acceleration a hidden stat? I don't know, but I think its important to have on the ship screen regardless so it baffles me somewhat.
Also admittedly the jump in difference between A and A+ class is staggering and the AG speed is a tad overpowered in this case. But FEISAR proto is more broken IMO :P
P.S To see acceleration in action just compare the boost start between the AG speed and the Auricom prototype on A+ class, you'll see the massive difference.
My wishlist (some things have already been written) :
- Region filter removed, aswell the " 10 lobby limit " so you can scroll all lobbies
- More 2048 Zone Mode classe
- Bombs to have more visibility on HD/Fury
- A new custom game mode ( I talk about Weapons off and Pure Race, I'd also put a mode where turbo are disabled and weapons are on )
- Reduce % of dropping Quake on Eliminator races
- Turbo enabled on Single Lap and Time Trial for 2048
- Online events! For example: for a limited time, (from 22/07 to 25-07) double XP points, or double loyalty points, and so on.. this would attract people
- More soundtracks (maybe with Just anche update or with a DLC? ) and a possibility to remove the ones you don't wanna listen to (WipEout Pulse for PSP allowed you to do this)
- Fix the weapon effect damage after being destroyed. What I mean is, if you get hit by 3 rockets and get destroyed, when you respawn you'll be still slow for some seconds
- Player met function enabled
- Report option for players
- Auto-kick for AFK Hosts