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Xpand: Post a blend and I will see if I can tweak the handling- since I posted most of the original stuff, I have learned what works and what does not a bit more. It may be a compromise in the end, with changes to the track as well as the handling. But we will see.
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I'd like to, but blender is going crazy! I have the 2.49 installed along with the 2.57 and for some reason I can't export nor import the tracks into 2.49. It shows me an error that never appeared when I try to run the import/export script...
Never mind... Gotta try and make it work some other way...
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Its best to separate out 2.49b and 2.57, or at least have shortcuts for both as opening files confuses the OS as both Blender exes are named the same.
As far as the AI goes, I've had a bit of a mixed bag:
The method that I have got going on works for simple flat tracks- however, since your track is probrably the most complicated it will see I tried it and it doesnt work very well, which is a shame as it should work in theory.
The problem I have is that its a trade off: dynamic/ rigid body gives nice motion but you then need a high friction value to keep ships in check, but when using servo motion it is the opposite: navigation is sharp but no good motion as friction is limited to the direction of travel. The tracks themselves may need special allowances too- tracks too crazy may have to be toned down.
I may have to go back to the drawing board on this one, which is depressing, or at least rework the method- unless someone else has been tinkering around too.
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I'm back, who cares?
I'll start messing around with the AI (2.49 or 2.57 Blender?). Mabey I'll be able to modify it...
I can't make my track for some reason. I think it because I can't make the vertices in the line.
Any tips or I should hop on google?
P.S. How far do you guys think we are in this game... Do we need a cover(I alredy drew it)... Eh, mabey we're not "cover" far, just multiple racers far, huh?
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i think we should leave the cover until we have got the game down then we should focus on the marketing design and that
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Aww man! Worst thing happend today, my note/netbook crashed today! Blue screen after Blue screen, talking about different errors each time! I kept trying to recover using "LG Recovery" untill the comp says, " backup.LBI is corrupted. Windows is shutting down", I think thats what it said. My programming went up in flames today!
Oh well, can I get an update on the game so far ? Can't program, so helping on the side lines is the best I can do...
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How did you wrote that message?
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Chances are your work is fine. If you can take out your hard drive and connect it to another PC (you can get special SATA/ATA to USB cables quite cheaply) you can recover your work.
OK, game update. Been fiddling with the AI setup and I've had to make the folowing changes:
Each AI has its own chase target. This was a good move as it means when an AI crashes it doesnt get stuck so much.
Enabling servo motion z and y axis: this allows the AI to follow the curves of the track. It also looks like the ship jumps too.
Added a second property 'time': the AI setup works by detecting when a node is hit. Sometimes a node is hit too many times and gets confused. The timer stops nodes triggering twice in rapid succession, stopping most of these problems.
Reduced damping on material force: allows ships to ride more smoothly and not go through the track.
I made a quick oval track that has a steep hill and a shallow dip, and so far its working OK with 2 AI.
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I always use my psp except for weekends Zero. Aspect thank for update and tip!
Aspect, how did you make the track? Can you tell me? I keep trying with Ortho top view but, I can't make the verticies...
P.S. I'll just try safe mode with command prompt, I'm not a good programmer but, I'm a good hacker (well only for my comp...)