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That's cool, does it use the track's mesh to guide itself? or you still need nodes?
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From what I have read, you have to make a mesh for it to use (the mesh has to be unbroken). It also allows for obstacle avoidance, which is a bonus.
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Small update: after having major problems understanding certain things with a script, a kind soul has made me a object selection script- and it is:rock. Now all I need to do is pick it apart and see how it ticks.....
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Nice! You'll use that to select the ships?
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Hi all!
Feels like I've been away for a looong time! I think I have managed to make a decent ship select method now: it does the following:
> user clicks on the button that represents the ship they want to fly
> more buttons pop up showing the choice of weapon
> the weapon is parented to the ship
TODO:
> set the camera
If anyone wants this, let me know and I will post the .blend. How is everyone else getting on by the way? Its lonely here:cold
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I got so sucked in LBP2 that i can't do anything else... maybe if i'll achieve my objective which is to make this game, then maybe i'll be able to detach from this game xD
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OK, fixed cameras. Now I can set various pre-defined views.
Next task: somehow set handling characteristics per ship. I have a few ideas on how to do this so see you all (or you, zero3growlithe) soon!
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It's so awesome that you spent so much time on making this game :rock... i wonder if i will ever finish my version :paperbag But as i said, i'll see when i have my game finished after... 2 weeks? Maybe more... already have basic logic for ship xD (Off-topic!!!)
Rotational_Aspect: Keep it up :hyper
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4 Attachment(s)
I presume you can't use official wipeout ships for your game. Here are some new ones I designed if you'd like to use them :)
Team Deltra
Manta Industries
Griffon Antigrav
Illustron Technologies
Images attached:
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zero3growlithe: Things are moving along (slowly!), but I will keep going! When I have a working shell I will do a mega post of all the bits so people can use them.
nismology: Nice designs! They are not in the direction I am going with my version (check old posts for those) but thats no reason for you not to make them in 3D / make your own game!
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Might be useful....?
hello guys, I'm doing a Graphics project at school constructing a new WipEout Track and a new team and this is what I have done so far on the track....
please provide feedbacks!
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Certainly looks a good start, look forward to seeing the track decorated. Is the goal of this project to make something for realtime games, or pre rendered?
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Great designs nismology. Also great track design MyNameIsBom.:)
I finally finished the Lego version of my Wipeout ship the AP-AG Racer.
https://sites.google.com/site/apesst...ls/ap-ag-racer
Still need to finish the 3D model of it and carry on with the track i'm trying to make.
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Nice Lego work apemax!
Micro update:
Work is going well on my ship select. I have now got a speed indicator on in-cockpit and 3rd person views, along with a system that changes the top speed/ handling depending on what weapon you are carrying (due to the weapons weight).
I have also begun designing a system so that each ship will have 1 script that defines speed, handling etc rather than several smaller scripts doing the same thing.
Onward:rock
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Hey wheres zero3growlithe? hes a pretty good contributor to this thread.
And is it possible to import GoogleSketchUp Models into Blender/ whatever programs you guys are using/ If so i can finish off decorating my track and post the file for you guys to import into your programs and use it?
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Some time ago i've sent this to feisar_rocket too:
http://www.katsbits.com/tutorials/bl...kmz-models.php
btw. Thanks for nice words :)
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MyNameIsBom: Blender can import COLLADA (.dae) files directly. I imagine mapping is also imported too.
EDIT:
My experiment in having one script per ship is not working out so back to the drawing board.......but I fixed some problems along the way though!
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.dae files? never heard of them.... bad news is that i cant finish off my track now the files were saved in the school system and you see im kind on a holiday.... so i wont be able to continue on it till next week
one more question is GoogleSketchUp able to save models as .dae files on the program?
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Its been awhile. I was working on an abriged series... well what did I miss? What should I do? I can make computer voices with my own voice but... idk, should I? I have a power point to make for class so i can't do much.
Oh yeah, I should relax... Well I drew a ship and it looks like a fury feisar - W'O 3 Icarus hybrid...
I was listening to some songs and one song sounded so sweet with a quick game of Pulse. Oh well, I'll never know it's name.