meow.
Printable View
meow.
Fair enough.
[quote="infoxicated"]how about that big jump? boost of it at 45¤ rigtht and u can land just infront of the 90¤ turns and thus skip all the straight ('_'?)Quote:
Originally Posted by Shem
But there you're trying to cheat, Zargz - it's harldy part of the stick-to-tracks ethos, is it.
If you achieve a good time by taking a shortcut, what value does it have?
Maybe it's just me - I'd rather set a good time within the parameters of the track than be a gutless cheating lamer. :roll:
that's right! that's y I dont post times for that particular track :o .. :wink:
such harsh words...
on manor top i like to scrape the rail next to the cat on the right side of the track because it puts me in a good position for the 90 degree turns and sometimes second scrapes on the left side of the track. does this make me dishonest :O
as long as you dont find a shortcut that takes you from the start to the finishline, you are probably alright.
Thanks Joel, that's exactly what I meant when I first mentioned autopilot. It's not possible to fly the ship the way the autopilot does, so it can give you times that you couldn't match without it. Whether you think you should use it or not is, as we can see from the debate in this thread, something else.Quote:
Originally Posted by science
I'll second that - an autopilot on the first lap at MT is the key to a good time - it means you'll leave the drones behind by the time you're at the jump.
On other tracks I find it more of an insurance policy than anything else - like at Stanza Inter, for example, it helps you through the twisty bits without the breath holding! :D
.
i hate that damned little s-bend tunnel on SI, the last tunnel before the finish
.
Zarg Wrote:
Jeez i didn't know that much could be cut! is that on the Japanese WO3 & WO3 SE? I guess that's a no brainer.Quote:
how about that big jump? boost of it at 45¤ rigtht and u can land just infront of the 90¤ turns and thus skip all the straight ('_'?)
In such a case as that one where so much track is cut i think Infox has a definete argument against it's credibility. Although i use as many shortcuts as I can, & to a certain extent i really like them, where is the line drawn between cutting out a part of track vs. sticking to it? I mean, if your cutting half the track what's the point in that cut section being there in the first place?
I would like to know what ppl think about this?!!
:lol:
its an olde debate this one:
http://www.wipeoutzone.com/forums/viewtopic.php?t=871
my position is basically the same as Rejj`s last post in there, and he described my position better than I did. :oops:
Anyway here`s to the next WO having no autopilots or shortcuts, and all contests being settled on the racetrack. I think 3SE is a really strong game in that despite it receiving so much attention from so many obsessed gamers no-one has managed to find a game-killing glitch in it, or a no-skill cheat that makes the whole contest meaningless, like the Fusion respawns. :D
I agree with you Lunar - racing on a race track, not on some sand or gravel is completly in W'O style. Heh, those AG machines were built to race on a specific surface (above it), and I'm getting carried away, again.... :wink:
Yeah, rejj and lunar nailed it in that thread. There just aren't that many "bugs" that can be taken advantage of.
Turboscraping, feature or flaw, is definitely not worth your time at higher speeds. If you're racing phantom and you're bothering with turboscraping instead of sticking to a tight racing line, I guarantee you that you will never unseat the top contenders in the times tables. If you are playing at a class where turboscrapes are beneficial to your times, then you are playing below your own skill level. Move up.
Shortcuts, intended or not, are there... and they aren't mariokart type shortcuts where you jump a wall and you're at the finish line. They are moderate shortcuts that most of us discovered through many, many hours of play, and we should be free to use them if we want to. If you DO try to take too big of a shortcut, the wuss-wagon will be after you in no time. It has been taken into consideration in the making of the game. (If the manortop shortcut is a design flub, why is there no railing along the path where you land?)
Fortunately, with the old WO series (especially xl and 3 to my knowledge) we are dealing with extremely well made games. There aren't any bugs (if they are indeed bugs) that are big enough where they can be considered cheating IMO. Anything that wasn't intended has been an enhancement of gameplay, not a cheap trick to cut your times.
In short, if you're able to do it, then you should be allowed to do it...
...and that should stick until the day someone finds that path through a mountainside where the omnipresent wuss-wagon wasn't watching. :D
After what you've written Science, there's no alternative for me but to pray for a perfect flight engine, perfect track designs, and absolutly NO BUGS in the newly pronouced Wipeout. This would solve all the problems that we encounter during this disscusion.
Hopefully, it takes time to develop a game like that, and remember that nobody, hence nothing is perfect.
There is a mountainside you can go through on one of the classic tracks, but it is no faster than the real route and far more dangerous. Science did you see my comment on the japanese version of wipeout 3(the one about the clip you saw being one of the two extra proto tracks added instead of hi fumii. The J-version gives you less oportunities for ridiculous air than even the american one(except for those two tracks, which you can use a prototype ship that looks a little like icarus, but with a speed of 10!!
aah, that would explain it. I remember you knew what it was way back when I first found it, but I forgot the deal with it. Hey, do you have the japanese version of 3? If so, can you do the old switcheroo trick to make it work on an american machine?
you mean to put the american one in, and then switch over to the japanese version? I don't think that works, but I will triy it. I tried a bunch of stuff like that once, and all I got was being able to play wipeout xl vs wipeout 2097 in link mode(which is kinda cool). It works on a modded system though just fine. I actually feel the japanese version plays the best.
do you know where i can find some info on this jap. version of W'O3?
I really didn't know about those 2 extra protos included in this version as well as 'the mystery craft' (the one which looks like Icaras). :o