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    infoxicated (Founder/Developer)
    27th June 2009
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Threads 21 to 31 of 31

Forum: SlipStream GX

Forum for discussing the development of the community-led AG-racing simulator - SlipStream GX

  1. Arrow New Game Mode Idea

    Started by DDD113, 26th October 2013 11:00 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 98
    • Views: 18,187
    29th May 2014, 09:06 PM Go to last post
  2. List of controls?

    Started by amplificated, 1st October 2014 08:10 AM
    • Replies: 2
    • Views: 1,848
    2nd October 2014, 12:35 AM Go to last post
  3. Arrow Let's Make Some WipEout Analogies! :D

    Started by DDD113, 20th January 2014 03:50 AM
    circuits, comparison, slipstream gx, wipeout tracks
    • Replies: 2
    • Views: 2,245
    20th January 2014, 05:00 PM Go to last post
  4. Left/Right input delay?

    Started by Temet, 6th October 2014 07:21 AM
    • Replies: 2
    • Views: 3,243
    6th October 2014, 11:40 AM Go to last post
  5. Post HUD Updates and Ideas

    Started by DDD113, 28th October 2013 12:46 AM
    • Replies: 8
    • Views: 6,681
    5th September 2014, 12:48 PM Go to last post
  6. How's it coming?

    Started by Hybrid Divide, 16th November 2015 05:27 PM
    • Replies: 9
    • Views: 3,725
    5th May 2017, 05:39 PM Go to last post
  7. Arrow Game Mode Icons

    Started by DDD113, 1st December 2013 01:05 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 8,975
    8th July 2014, 11:04 PM Go to last post
  8. Fan Contribution Thread

    Started by DDD113, 21st October 2013 10:20 PM
    15 Pages
    1 2 3 ... 15
    • Replies: 140
    • Views: 19,624
    25th February 2015, 09:27 PM Go to last post
  9. Arrow Campaign Organization and Setup

    Started by DDD113, 11th November 2013 01:00 AM
    campaign, challenges, grid, slipstream gx, storyline
    • Replies: 1
    • Views: 814
    11th November 2013, 04:27 AM Go to last post
  10. (SSGX Origins) Let's make a Wipeout game! This time for real!

    Started by Xpand, 18th July 2010 11:38 AM
    355 Pages
    1 2 3 ... 355
    • Replies: 3,542
    • Views: 443,427
    7th December 2016, 10:17 AM Go to last post
  11. 'Nazca Remains' concept & development thread

    Started by docfo4r, 7th November 2013 06:26 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 4,065
    28th December 2013, 07:46 PM Go to last post

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