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    infoxicated (Founder/Developer)
    28th June 2009
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Threads 21 to 31 of 31

Forum: SlipStream GX

Forum for discussing the development of the community-led AG-racing simulator - SlipStream GX

  1. Arrow New Game Mode Idea

    Started by DDD113, 27th October 2013 12:00 AM
    10 Pages
    1 2 3 ... 10
    • Replies: 98
    • Views: 18,766
    29th May 2014, 10:06 PM Go to last post
  2. List of controls?

    Started by amplificated, 1st October 2014 09:10 AM
    • Replies: 2
    • Views: 1,927
    2nd October 2014, 01:35 AM Go to last post
  3. Arrow Let's Make Some WipEout Analogies! :D

    Started by DDD113, 20th January 2014 04:50 AM
    circuits, comparison, slipstream gx, wipeout tracks
    • Replies: 2
    • Views: 2,341
    20th January 2014, 06:00 PM Go to last post
  4. Left/Right input delay?

    Started by Temet, 6th October 2014 08:21 AM
    • Replies: 2
    • Views: 3,318
    6th October 2014, 12:40 PM Go to last post
  5. Post HUD Updates and Ideas

    Started by DDD113, 28th October 2013 01:46 AM
    • Replies: 8
    • Views: 6,817
    5th September 2014, 01:48 PM Go to last post
  6. How's it coming?

    Started by Hybrid Divide, 16th November 2015 06:27 PM
    • Replies: 9
    • Views: 4,119
    5th May 2017, 06:39 PM Go to last post
  7. Arrow Game Mode Icons

    Started by DDD113, 1st December 2013 02:05 AM
    3 Pages
    1 2 3
    • Replies: 24
    • Views: 9,218
    9th July 2014, 12:04 AM Go to last post
  8. Fan Contribution Thread

    Started by DDD113, 21st October 2013 11:20 PM
    15 Pages
    1 2 3 ... 15
    • Replies: 140
    • Views: 20,180
    25th February 2015, 10:27 PM Go to last post
  9. Arrow Campaign Organization and Setup

    Started by DDD113, 11th November 2013 02:00 AM
    campaign, challenges, grid, slipstream gx, storyline
    • Replies: 1
    • Views: 849
    11th November 2013, 05:27 AM Go to last post
  10. (SSGX Origins) Let's make a Wipeout game! This time for real!

    Started by Xpand, 18th July 2010 12:38 PM
    355 Pages
    1 2 3 ... 355
    • Replies: 3,542
    • Views: 454,561
    7th December 2016, 11:17 AM Go to last post
  11. 'Nazca Remains' concept & development thread

    Started by docfo4r, 7th November 2013 07:26 PM
    2 Pages
    1 2
    • Replies: 17
    • Views: 4,333
    28th December 2013, 08:46 PM Go to last post

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