PDA

View Full Version : Pulse running on emulator video



amplificated
12th December 2013, 01:43 PM
Hey, with how well the game emulates now, I thought I'd make a video to give people an idea of how it can look. (http://youtu.be/K0yja3iXEUw) The emulator is PPSSPP, and I'm playing with a PS3 sixaxis controller. I'm quite curious to see how the PSP Pulse gurus react (not to the gameplay though lol, that's very bad and I'm just showing the emulation off a bit :P).

Keep in mind that while I was trying to record in high enough quality without getting frame loss, there is still a bit happening as I just wasn't happy with the video quality in anything lower. However, it's very minor, and it doesn't exist at all while I'm not recording on my PC.


http://youtu.be/K0yja3iXEUw

mannjon
14th December 2013, 02:42 AM
What emulator is that? I've got a PSP Emulator that runs Pure and Pulse fairly well (~45 fps). Is there a better one out there?

amplificated
15th December 2013, 05:26 AM
The emulator is PPSSPP, and I'm playing with a PS3 sixaxis controller.

Pretty sure there are only a couple of PSP emulators, and this one is from understanding by far the best. I'm surprised you're only getting 45fps, assuming this is the emulator you're using. Don't get me wrong, the emulator isn't that polished yet in terms of speed, but still - I have a now-old i3 machine with an extremely basic gfx card that pulls 60fps the majority of the time.

DDD113
15th December 2013, 05:37 PM
PPSSPP does work well if you play with the settings a little. That helped me maximize my game performance so now Pure and Pulse run at 60 fps and 1080p. It didn't start out that way, but like I said, try changing the settings, it might help. ;)

mannjon
23rd December 2013, 04:17 AM
45 fps is the slowest speed it usually runs at. For some reason, the sound doesn't work right. There is a ton of lag (sounds choppy) at the current settings, and the music doesn't work at all. It seems to slow down to a crawl when there are multiple weapons being fired.

This has stumped me because I have a pretty fast laptop (4gb ram, non factory video card <128 mb>, windows 7, etc...) What settings are you using to get 60 fps, and is it a constant 60 or does it fluctuate?

I may have some out of date drivers, but I can't think of anything else. The CPU runs pretty cold, so I know PPSSPP isn't overtaxing the system.

Darkdrium777
27th December 2013, 01:10 AM
>4gb ram, non factory video card <128 mb>

That doesn't mean anything. Run Speccy (http://www.piriform.com/speccy), take a screenshot (http://windows.microsoft.com/en-CA/windows7/products/features/snipping-tool) of it and upload it (paste) to imgur (http://imgur.com/).

Emulation is very taxing on the CPU, and depending on the game still difficult to achieve. I have an i5 3570K at 4.4GHz and can't emulate WipEout Fusion correctly. Depending on graphics settings, it can also be very taxing on the video card due to MSAA levels.

PS: 128MB is a paltry amount of video RAM nowadays. Laptops today, if not integrated, ship with 1GB minimum if not 2GB.

yeldar2097
27th December 2013, 11:43 PM
Can't use a PSP for toffee messes with my carpal tunnel, I've been waiting to play Pulse/Pure with a Pad for a while now. Might give this a try :D

DDD113
6th January 2014, 07:21 PM
@amplificated, did you ever figure out how to save your profile without corrupting it for Pulse w/PPSSPP? I tried disabling save encryption but that did not change the outcome, and any help would be appreciated so I can actually play this game to completion on my PC.

MrSmadSmartAlex
6th January 2014, 07:25 PM
It'd be very interesting to see what you're capable of in this game, Yeldar. :)

amplificated
6th January 2014, 10:15 PM
@amplificated, did you ever figure out how to save your profile without corrupting it for Pulse w/PPSSPP? I tried disabling save encryption but that did not change the outcome, and any help would be appreciated so I can actually play this game to completion on my PC.

Well, my solution works for me given I started on a new save profile with encryption turned off.

If you're playing an actual PSP save profile you need it ON, though. Once you have a setting that works multiple times in a row, keep it. It's probably better to keep it on as it allows you to play saves from the internet and whatever, but I personally ran into problems on like version 0.6-something and it's easier to keep it off for me now. If the setting changes at any time and you play a game, the save data you're using will be corrupted. I haven't had any data become corrupt on me in a long time.

@Alex
I would too, but I find the controls and handling too different from HD to be able to really get into Pulse easily. In HD I had airbrakes & sideshifting as L2/R2, but because the buttons work as digital only (or feel like it) in Pulse, there's a huge difference that makes using the triggers for Pulse feel terrible, so I have to use L1/R1. Then there's the fact I could never use the stick or D-pad for pitching and there's no way for me to configure using the 6axis to work for me... it's a major change. Even the handling model is different.

DDD113
6th January 2014, 10:21 PM
I started a new profile with save encryption off, playing only Pulse on the emulator, and it still corrupted. :(

yeldar2097
11th January 2014, 04:24 PM
It'd be very interesting to see what you're capable of in this game, Yeldar. :)

Well I would have said the same for you and HD but you never made the jump so I'm gonna traipse through the Pulse undergrowth and find me some MSSA times to chase :P

Must be harder for you Amp, sounds like a lot of obstacles. Fortunately I'm strictly L1/R1 and pitch/steering is all Stick, so hopefully I won't fall flat on my face.

Gonna give it a go this weekend :D

MrSmadSmartAlex
5th April 2014, 05:19 PM
3 months late reply. :D

I probably could have got into HD, even though I don't really get on with the feel of the physics and the online has too much overpowered weapons spam, but they kept screwing it up with patches and didn't even reset the records tables. If the records aren't really achievable, there's no point in playing for me. Dunno if Connavar's site gets around this problem, but he banned me soon after I joined it... :lol

Hope you guys are still playing and enjoying Pulse. I'm sure your skills will transfer over despite the different handling/physics, but the big change is that you'll need to get used to pitching the nose down as often as possible, or the fastest times will be out of reach. Personally, I find this much easier to do with the dpad (actually, it's the reason I switched to dpad after a couple of months), but then I never was the most precise player. If you want to know any of my times (or the methods I used for them, provided I can remember), I can check my profile and post or PM them. ;)

replicashooter
15th October 2014, 12:02 PM
This looks really, really nice.

I may have to get a hold of this emulator and dig Wipeout out again as I can't believe how crisp the graphics look. Wonder why Sony didn't implement this type of scaling into the Vita?

For those that have played, is there a major difference in controls when shifting from the PSP nub to a proper analog?

Ace3000
16th October 2014, 08:15 AM
God, yes. It's so much more accurate! I play it on my Vita and it is a milloin times better than that stupid nub

replicashooter
17th October 2014, 04:27 PM
God, yes. It's so much more accurate! I play it on my Vita and it is a milloin times better than that stupid nub

Hmmm. I may have to get another Vita as I sold the last one after the atrocity that was 2048 without even trying the older PSP games on it.

How do the graphics look on it when scaled as the analogs were quite nice.

amplificated
17th October 2014, 06:23 PM
I wouldn't call the Vita's controls proper by any means. A ps3/4 controller which can easily be hooked up to a pc would hands down snap playing the same game as on Vita.

mannjon
24th October 2014, 11:28 PM
Frame rate, Frame rate, Frame rate!

I tried running Pulse on a reasonably fast computer with a fairly decent graphics card, and I was barely able to hit an average of 40 fps. Unfortunately for us US pilots, we can't get pulse on the Vita. So this may not be an issue for Vita users. I found that Pure runs brilliantly on the Vita without the Frame rate issues.

amplificated
25th October 2014, 02:36 AM
I get 60fps+ on a 5 year old low-end PC with what was an entry level graphics card 5 years ago.

What are your settings in PPSSPP? Also, make sure you're using the latest version of the emulator.

Ace3000
25th October 2014, 08:58 AM
Hmmm. I may have to get another Vita as I sold the last one after the atrocity that was 2048 without even trying the older PSP games on it.

How do the graphics look on it when scaled as the analogs were quite nice.

The graphics are actually pretty good on the Vita, for both Pure and Pulse.

replicashooter
26th October 2014, 05:12 PM
I'm tempted to pick up one of those JXD tablets as they apparently emulate PSP perfectly and the analogs are supposed to be great. Failing that I may snap a cheap Vita.

Bit surprised to hear about the framerate issues as most people have said that it runs smooth as silk on the emulator.

mannjon
27th October 2014, 03:13 PM
amplificated: that might be the issue. I have an older version of ppsspp. Curiously, the OUYA console is coming out with an Android version of the ppsspp emulator. I'd like to see if I can get better results from that.

UnleashSonic
28th October 2014, 08:25 AM
I have the PPSSPP emulator on my Google Nexus 5, I wonder how the game would run on it? Would be an abomination to control though, as I don't have any kind of experience hooking up my Dualshock 3 to my phone :P But I have Pure and Pulse on Vita and they both benefit from boosted FPS and resolution by the look of it, so I'm content with that!

amplificated
28th October 2014, 01:01 PM
If you do not have an Ouya already I would advise against buying one just to test if you can run wipeout on it, because in all likelihood you will be very, very disappointed. The Ouya's hardware is not good.

Just configure the emulator on your PC, disable a lot of stuff and turn down the sampling rate and see how you go. One setting, texture scaling, needs to be set to OFF (though I think it's set to off by default it's worth a double check), it's a massive hit to performance.

My phone's a bit old now as a Samsung GS3, but I've run Pulse on it and with every single speed hack turned on, frameskip set to max, and reduced cpu cycles, I get about 14 fps, tops. Both PPSSPP and mobile hardware have some work to do before PSP games become really workable on any mobile platform, I think. Also, the controls are abominable for WipEout.