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JABBERJAW
3rd June 2009, 05:38 PM
Since Fury seems to be a extremely battle oriented mode, I was wondering what the next name could be.

Since Fury implies fighting my recommendation for the next downloadable content would be :

Wipeout Velocity: This would imply speed, speed, and more speed

What would I like included

1) Faster Speed Class, 20% at least

2) Time trial online races: With an option to choose whether or not other ships are solid or ghosts. This would basically the best "racing Skill" with no weapons at all. Pure had this and it was amazing. This was the first time I played Arnaud online

3) EXPERT MODE: When choosing expert mode, walls would slow you down more, ALSO, weapons would slow you down half the amount they do now. AT THE VERY LEAST THE WALL PART.

4) Weapon pickups to work all the time, even if someone ahead of you just ran over them. This way lag would not be a factor if the computer is thinking someone 4 seconds ahead just ran over one.

What would others like to include in the next downloads?

IH8YOU
3rd June 2009, 05:47 PM
I'll disagree on the walls - somewhat - try this:

Walls CAN SLOW YOU DOWN MORE - like in the original Wipeout - BUT, none of this magnet wall stuff. I hate how I'll brush against a wall, and I get sucked INTO it. This is painful enough as is - and would be downright frustrating if they slowed you down more. Especially considering the next paragraph.

This is NOT a 1.26 vs 1.3/1.4 b!tch - this is serious. I have noticed that my perfect laps are few and far between since 1.3/1.4. Back when I deleted my entire game and reinstalled 1.26 - I was getting perfect RACES all the time (granted, on single player mode - but I was unable to do single player perfect laps on 1.3/1.4) So there IS a variable, maybe a sub-shift of maybe 10 frames, who knows - but the game DOES still handle wonky at times - please don't argue this point - I only bring it up because I have noticed it, and have been able to repeat it by downgrading and playing on the old version.

So if the game handles 100%, or even 99% consistently as it did on the 1.2 builds, then yes - bring on the punishment of the walls. But if they can't achieve this, I don't want it, because the game becomes a random physics generator - that isn't my bag.

***PART TWO***

Jabber, this is nothing against ya - but I'd also LOVE to have XL/2097 wall / collision physics, that scraping noise as you rub the paint off was - IS - the cats @$$. Many, if not all who played that game, will agree. And if you scraped too hard, THEN you hit a brick wall and stopped - that was the most rewarding and punishing collision/scrape physics to date, IMO. I'd love to have that in place of even the original Wipeout - 10-years-to-life for contacting ANYTHING scheme.

DawnFireDragoon
3rd June 2009, 05:49 PM
i think you hit the nail on the head with Velocity as a name idea.

i'd have to say i'd like all new tracks...

i did, and still want, some of the classics from previous games, but not in the graphical style they have chosen for Wipeout HD. so i would instead like some new tracks...based on their chosen bright neon style. And for the classic remakes to appear in the next true Wipeout game, more in line with that art style.

new ships too, i don't want crazier looking skins for existing ships...or if so, just cool looking different colours.

I would just like some old classic ships, like the much requested van-uber...or new ones, akin to ag-systems from wipeout 1, 2097 or 3 in design.

and optional menu skins, more HUD choices, 2097 hud fixed to be fully accurate....why not?

KIGO1987
3rd June 2009, 05:53 PM
FLASH-----++
RAPIER-----+++
PHANTOM---++++
ZEN-- --------+++++

Hell yeah, that'll be awesome.

I hope friendly fire mode could be included, that way it'll be so easier to have world tournaments, and not shoot your team mates.

And for ****sake. Vertica;)

Cant wait to upgrade my net, shouldnt be long til my Vista pad bitching concludes;)

ProblemSolver
3rd June 2009, 05:54 PM
"AFTER FURY: The next download thoughts" xD

Yeah, here we go again! :)

IH8YOU
3rd June 2009, 05:56 PM
Here is something I want - the ability to view my individual lap times post-race when online gaming. I can see my lap times on the bottom left, but once the race finishes, you get total race time, and that's it. They vanish.

On the finish / stats screen (post race) show YOUR overall best time next to (or anywhere) so you can compare them. It used to do this for me, until I added many friends, and now I never see my top times, unless I'm RIGHT NEXT TO THEM - which don't happen much in the 1.4 world...

How about - think Tekken here - the winner of the last race is highlighted in the room, maybe 2nd and 3rd also have a shade or mark next to them. For consecutive wins, you get a random Wipeout-Related Icon next to your name, and they stack up like the Fruit in Tekken for consecutive wins - only to be wiped clean once you lose. Think a mini "Angryman" next to a mini "Curley" next to whomever in the room won two races in a row.

THE ABILITY TO CHANGE MUSIC TRACKS / PLAYLISTS WHILE THE LOADING SCREEN IS UP, OR DURING A RACE. Like holding "R3 + L1 or R1" to track forward or backward, or holding R3 + Dpad Up/Dn for playlist and Start + L/R for track selection. Or better yet, just use the right analogue stick to control music?!? And maybe a ticker on ALL HUDS to show what is playing. That would be ace, and stop me from logging out of the room to change music. (or sacrificing a race to do so)

Multiplayer Time Trial - but both of you are in "ghost mode" so contact or physics will NOT influence one another. This would be great for the "it's not luck - and I'll prove it" races - but you get to play realtime. It'd also be great for showing others your special tricks and techniques...

Okay, I'll STFU now. :eek

RJ O'Connell
3rd June 2009, 05:58 PM
I like the idea of a Time Trial battle (though I don't agree at all that it's the greatest test of skill), but there needs to be some sort of shield re-generation at the end of every lap, because there are racers that can't pull off five perfect laps at Phantom class.

lunar
3rd June 2009, 06:09 PM
Al I think HD walls are ok but overall I like your idea if it would include something smoother, more like original wipeout and 2097 which was my first game. It was the amazing smoothness, speed and inner peacefulness of the game that sucked me in. Maybe some won`t understand that. Smooth flying where, once you have learned how to play, the main thing you hear is the hum of the engines and your music and just an occasional weapon warning, not constant bang, blast, barrel roll, bomb, boom, barrel roll, bang, wallop, barrel roll etc. Modern wipeout is very Furious. Something based more on racing and less on violence, like you suggest, would be very welcome to me. The way things are, Metropia online with a decent number of racers is Eliminator mode already, so I would like to see something less violent and with less weapons and also like you describe, but also with no or less barrel rolls. It`s not going to happen, so I`ll just ask for this:

An online racing game mode which is less Cambodia by having reduced pick ups or less powerful pick ups, Staten Park and the Omega pack
And for ****sake. Vertica;)

Xavier
3rd June 2009, 06:11 PM
Here is something I want - the ability to view my individual lap times post-race when online gaming. I can see my lap times on the bottom left, but once the race finishes, you get total race time, and that's it. They vanish.

Yes! Stats, stats, and more stats! The game is keeping track of them; let us see them! Not just for the player, but for the rivals too. That's how you improve your racing -- see what the other drivers are doing and then try to mesure up. It doesn't help me at all if all the other ships blow past me and I never see them again. Let me know what their lap times were, how many pads they hit, how many BRs, whatever. Flood us with stats -- the people who don't want to look at them can skip past them.

leungbok
3rd June 2009, 07:17 PM
Since Fury seems to be a extremely battle oriented mode, I was wondering what the next name could be.

Since Fury implies fighting my recommendation for the next downloadable content would be :

Wipeout Velocity: This would imply speed, speed, and more speed

What would I like included

1) Faster Speed Class, 20% at least

2) Time trial online races: With an option to choose whether or not other ships are solid or ghosts. This would basically the best "racing Skill" with no weapons at all. Pure had this and it was amazing. This was the first time I played Arnaud online

3) EXPERT MODE: When choosing expert mode, walls would slow you down more, ALSO, weapons would slow you down half the amount they do now. AT THE VERY LEAST THE WALL PART.

4) Weapon pickups to work all the time, even if someone ahead of you just ran over them. This way lag would not be a factor if the computer is thinking someone 4 seconds ahead just ran over one.

What would others like to include in the next downloads?

Love all your proposals :clap

JABBERJAW
3rd June 2009, 07:34 PM
Ih8you, the expert mode would be a selectable mode, on or off is what I was thinking. OR, rather it might be better, just to be on that fastest class I proposed. that way there wouldn't need to be any gaurds put in against records being set with different modes on. So I would like that actually, 20% faster with the wall slowdowns. The people who played all the time would dominate this speed class probably, and should. Keep in mind, I would be swearing my head off when I started getting crushed instead of just getting beaten. , causing a chain reaction to start playing the game alot more at that point. People would still play phantom with the current physics. It would be a very nice addition I think

TheFrostE
3rd June 2009, 07:40 PM
ive always been with Al on this one...there needs to be something more than phantom! Zen would be great ....and intenseeeeee.

mdhay
3rd June 2009, 08:45 PM
I think that there should be a speed class where it starts at Phantom and gets faster every lap, or at random.:D

H3avyM3tal
3rd June 2009, 09:04 PM
ZEN----------+++++

Hell yeah, that'll be awesome.



My god, just imagine Zen as an optional speed for online races. I think that may be a bit streching it, but this will be too much :eek

RJ O'Connell
3rd June 2009, 09:11 PM
Zen would have to be much less floaty for it to even work right...

silverfoxy
3rd June 2009, 09:17 PM
I think Super Phantom would be a good compromise rather than Zen.

Zen is tricky enough in Zones on certain tracks to do perfect laps and with the bounciness of the ship I think it would be too much but super phantom would offer a good level of skills.

darkfaerytales
3rd June 2009, 10:12 PM
hey man:eek, you have even beat me in time, your obsession with new contents is higher than mine, haven't even come out yet the fury pack nor even is known the exact content in details yet, and you just start a " second round " thread already :P heheeheh woah :+

just kidding

anyway, my request:

VAN UBER & TIGRON :frown::redface: pleeeeease...

VERTICA
BLUE RIDGE
STATEN PARK

i don't ask anything more, i'm just fine by that:+


p.s. do you really think there will be another ( or others more ) dlc pack?

Mu5
3rd June 2009, 10:26 PM
I agree with you on the Time Trial Ghost Mode - I would love to see that! :cowboy

This was one of the best things about PGR-4 multiplayer, and the best online racing experience I have had next to HD.

I think a new Zen speed class would rock also :+

Seraphim1982
3rd June 2009, 11:14 PM
I'd like to see a mode in Zone that changes the track when you get to the significant zones.

Just imagine cruising around Anulpha Pass then as soon as you hit zone 20 bam the track morphs into Sebenco Climb.

BARTgai
4th June 2009, 12:23 AM
Cool idea! :+ But would the jump have to be so big? Anulpha straight to Sebenco would suck lol.

nexusc
4th June 2009, 01:18 AM
i am kinda secretly hoping the next wipeout we'll see after the fury expansion, is indeed a full blown wipeout.. wipeout hd and fury sound like they have/will be a good base for future developments, but should another downloadable content pack come out, some of the stuff i'd like to see:

* expanded online options such as:

- 32/64 player tournaments with the top 4 from each 8 player race qualifying through to the final round - i would hope the userbase could support something like this. :)
- team based matches, for tournament, single race and eliminator modes (official clan battles with challenges and clan leaderboards)
- more sensible ranking system
- automatic host - would allow you to configure static and dynamic race elements, such as randomized or sequential ordered tracks so we dont have to race anulpha pass 30 times in a row :P

LOUDandPROUD
4th June 2009, 03:09 AM
I hope friendly fire mode could be included, that way it'll be so easier to have world tournaments, and not shoot your team mates.

Yes! Great idea! :+

TheFrostE
4th June 2009, 03:17 AM
i like the ladder style tournaments idea

AG-wolf
4th June 2009, 03:24 AM
2) Time trial online races: With an option to choose whether or not other ships are solid or ghosts. This would basically the best "racing Skill" with no weapons at all. Pure had this and it was amazing. This was the first time I played Arnaud online yes. This beats "weapons off" because I HATE the bullsh*t with shields that diminish too quickly.


3) EXPERT MODE: When choosing expert mode, walls would slow you down more, ALSO, weapons would slow you down half the amount they do now. AT THE VERY LEAST THE WALL PART. no.


What would others like to include in the next downloads? Moar tracks.
Classic team ship models.
New CoLD SToRAGE.

Darkdrium777
4th June 2009, 04:29 AM
Yeah, Classic! So we eventually have Classic - FX350 - Fury ship models :)
Tigron and Van-Uber, I know they need some balancing because if you keep the stats Tigron makes Triakis obsolete but please include them! Tigron is one of my favs :)
The Time Trial mode from PurE for online with regenerating shields and a turbo per lap (Is that how it worked, I dunno)
More tracks, see here (http://www.wipeoutzone.com/forum/showpost.php?p=124756&postcount=676) for ideas.

mic-dk
4th June 2009, 04:52 AM
On the finish / stats screen (post race) show YOUR overall best time next to (or anywhere) so you can compare them. It used to do this for me, until I added many friends, and now I never see my top times, unless I'm RIGHT NEXT TO THEM - which don't happen much in the 1.4 world...


Subscribe! Since I can't really remember any of my PBs, I always need to check the "friends" tab after each race. Most of the time, that info is hidden somewhere in the pages above.
Same thing in tournaments - I'd really like to be able to check after each race.

Displaying PB next to the racetimes would be nice!

KIGO1987
4th June 2009, 07:04 AM
Depends on if you will be able to start up that old Communist piece of ****;) Triakis will rule Eliminator like it did in Pulse, just gotta wait now....

Darkdrium777
4th June 2009, 07:18 AM
Tigron has:
shield 5
speed 5
thrust 3
handling 3
Triakis has 5-5-2-2.
Tigron > Triakis in PurE, if the bug didn't exist.

Of course they've changed the scale now, from 5 to 10. And Triakis has 10-9-6-6, Piranha has 9-10-6-6. Tigron could have 9-9-7-7, but then Auricom 9-9-7-6 becomes like Harimau vs Assegai. Hmmm...

Asayyeah
4th June 2009, 07:24 AM
I am with you Al : great proposals :)

PLazarou
4th June 2009, 07:45 AM
2) Time trial online races: With an option to choose whether or not other ships are solid or ghosts. This would basically the best "racing Skill" with no weapons at all.
I don't really see the point in this. With weapons set to Off, 'the best racing skill' is already testable. Dealing with opponents getting in the way is part of racing. If lag really bothers you that much, you may as well just play offline and try beating your own times.

But I guess it's not a particularly hard feature to implement, so if there's the demand... I've got no complaints. :) Can't see myself using it though.


When choosing expert mode, walls would slow you down more, ALSO, weapons would slow you down half the amount they do now. AT THE VERY LEAST THE WALL PART.
Again, I'm not sure why this is important either. If you're an 'expert', the effects of walls shouldn't be a concern. In any case, the level of slow-down is the same for everyone. What's the problem?

darkfaerytales
4th June 2009, 08:52 AM
Tigron has:
shield 5
speed 5
thrust 3
handling 3
Triakis has 5-5-2-2.
Tigron > Triakis in PurE, if the bug didn't exist.

Of course they've changed the scale now, from 5 to 10. And Triakis has 10-9-6-6, Piranha has 9-10-6-6. Tigron could have 9-9-7-7, but then Auricom 9-9-7-6 becomes like Harimau vs Assegai. Hmmm...

tigron would be, to make basicaly a good balanced thing:

speed 9
thrust 6
handling 7
shield 9

this is the best i can think:+

now pleeeeeasssseee bring it on:pirate

OBH
4th June 2009, 09:10 AM
Replays. Both savable, and shareable would really do it for me.

IH8YOU
4th June 2009, 10:41 AM
I don't really see the point in this. With weapons set to Off, 'the best racing skill' is already testable. Dealing with opponents getting in the way is part of racing. If lag really bothers you that much, you may as well just play offline and try beating your own times.

You can't BR your bawlz off in Weapons Off races. (think Toyota Tacoma with the driver door open while the engine is running) Ding-Ding-Ding-Ding.

If we had the ability to do a Time-Trial-Esque race, we could fit in so many BRs without any regard to shield status. Which would be epic in my mind, as I suffer from a hidden and difficult to pull off BR fetish, and I'd LOVE to use it online. :pirate

Line Break

OBH - Agreed! Many, MANY times I've thought - OMG, that was an incredible race, check out my REP---- awwww. :(

Sch@dows
4th June 2009, 12:30 PM
Frankly, I don't care (myself) about another speed class. It's great when you're alone, but with other ships around ... well I don't think so. And I don't think that slowing you down more with the walls could increase the fun.

The online Time trial could be a good idea (I won't participate, but still find it interesting). btw, Pure didn't have online feature (only ad-hoc).

What I would like is a true online ranking system, like SF4 or PES 2009 for exemple. Getting or, on the contrary substracting points depending on your actions in the races/tournament.
I would also like a true online "team" mode (with friendly fire ON/OFF).

And obviously more tracks !!! (Fort Gale, De construct, Outpost 7)

LOUDandPROUD
4th June 2009, 12:50 PM
Replays. Both savable, and shareable would really do it for me.


Yes! Yes! Yes!

JABBERJAW
4th June 2009, 01:08 PM
1) "I don't really see the point in this. With weapons set to Off, 'the best racing skill' is already testable. Dealing with opponents getting in the way is part of racing. If lag really bothers you that much, you may as well just play offline and try beating your own times."

"But I guess it's not a particularly hard feature to implement, so if there's the demand... I've got no complaints. Can't see myself using it though."


2) "Again, I'm not sure why this is important either. If you're an 'expert', the effects of walls shouldn't be a concern. In any case, the level of slow-down is the same for everyone. What's the problem?"


1) For this one, racing skill is about driving. The game is so much battle oriented (not the case in wo1/xl) that it comes down to when you use the weapons, and the game is quite easy to be "good" at, and not fall too far behind, that the game becomes a "weapon experts game only" Once again, weapons mattered in the old game, but not only weapons. Even in pure and pulse, you racing skill meant a great deal more than in HD. Not that I don't like the handling, which brings me to my next point

2) The problem with the easy wall riding and minimal slowdown, is it makes EVERYONE an expert as far as driving skills are concerned. Pure's slowdown on the walls (crazy hearing me say this now), would be great for this game, and would separate the driving skills more from a great player to a good player to a average player. If someone is not hitting walls, I want them to blow me away if I cannot stay off of them. Right now it doesn't matter, so 1 and 2 kinda go together


3) Another note, if the time trial online was implemented, you could actually have choice between standard mode (tt in hd as it is), or pure mode (lose shied). Both ways would be very nice to be able to play as



4) pure's online mode: Yes this did not exist, but you could still play online through a site that allowed you to do so. I forgot the name at this time. I worked pretty well too.

AG-wolf
4th June 2009, 01:19 PM
"2) The problem with the easy wall riding and minimal slowdown, is it makes EVERYONE an expert as far as driving skills are concerned. Pure's slowdown on the walls (crazy hearing me say this now), would be great for this game, and would separate the driving skills more from a great player to a good player to a average player. If someone is not hitting walls, I want them to blow me away if I cannot stay off of them. Right now it doesn't matter, so 1 and 2 kinda go together"

But, at the same time, the wall-riding of XL/64 and WO3 is what made the series very approachable to people. I'm good at those games because I don't get dragged to a crawl every time I happen to barely graze the wall on a course... but pure, pulse, and HD are nothing but a frustration to me because if I happen to tap the wall like ONCE, then I'm at the back of the pack for the rest of an online race, never to see first, second, or third for that run. I don't have anything against things being balanced or finding ways to truly separate out the best pilots, but **** it's insulting. A lot of times I'm either jammed into the wall by another ship or one weapon slides me into one (after bringing my ship to a dead stand-still first, of course)... The direction that the series' handling has taken over the last three games has made it less approachable and less fun than the old ones... it's another reason why XL and 64 are still my favorites :/

EDIT: And mind you, remember XL, 64, and 3 all DO penalize you for hitting the wall roughly. I've heard "CLUNK!" more times than I like to admit in my early years :P

darkfaerytales
4th June 2009, 02:13 PM
Tigron Tigron Tigron Tigron Tigron Tigron
Van Uber Van Uber Van Uber Van Uber Van Uber

let's see if that's clear

JABBERJAW
4th June 2009, 05:41 PM
Eric, I understand the scrape of xl comparison (the clunk noise was awesome). The problem you are having it seems that the weapons are causing you to blast into the walls, and I understand that completely. That is bs, and the slowdown from the weapons is too much as well. I am thinking TT alot when I post these so keep that in mind too. Also, My suggestion was that it be an OPTION meaning "expert mode--on/off--" on the setup screen. I would think that it might be nice to have the option only on the additional speed class, or maybe just on that speed class.

Maybe in how you are looking at it, the slight scrapes should be minimal slowdown, but at some point in you hit, if you grind, you should REALLY slow down, but at least make it possible to not be magnetized to the wall.

You do have to admit though, driving wise (not counting weapons), the game is incredibly easy to get a fast time (within 3-5 seconds of the top race time) if you are willing to some time into it.

I think the whole thing comes down to the weapons seemingly to me at least being a little out of whack. Running over mines slows you down WAY TOO MUCH, even just one mine, and it is difficult to come back in a race even after one weapon hit. I know that this is one of the problems programming this though, and how to balance it must be difficult. That was why I was suggesting those time trial races.

PLazarou
5th June 2009, 01:26 AM
1) For this one, racing skill is about driving. The game is so much battle oriented (not the case in wo1/xl) that it comes down to when you use the weapons, and the game is quite easy to be "good" at, and not fall too far behind, that the game becomes a "weapon experts game only" Once again, weapons mattered in the old game, but not only weapons. Even in pure and pulse, you racing skill meant a great deal more than in HD. Not that I don't like the handling, which brings me to my next point

2) The problem with the easy wall riding and minimal slowdown, is it makes EVERYONE an expert as far as driving skills are concerned. Pure's slowdown on the walls (crazy hearing me say this now), would be great for this game, and would separate the driving skills more from a great player to a good player to a average player. If someone is not hitting walls, I want them to blow me away if I cannot stay off of them. Right now it doesn't matter, so 1 and 2 kinda go together
You've responded in an odd way, if you don't mind me saying... or possibly you misread my points... I was saying that when you race with weapons off, it's already all about driving skill. Sure, an option to race purely against ghosts means you don't have to deal with lag, but generally this isn't a huge problem. You're talking about playing with weapons on for some reason...

And to the second point, you're still not really justifying why you think the walls are an issue. Whether you get slowed down a lot or a little, it works the same for everyone. Add more slowdown on the walls, and the better player wins by 5 seconds. Have less slowdown, and the better player wins by 2 seconds. There is no problem here. Whatever the walls do, the best player is going to win.

Darkdrium777
5th June 2009, 02:51 AM
but generally this isn't a huge problem.EXCUSE ME?!?
Lag is the biggest problem for WipEout HD online currently. "Generally" it isn't a problem? Well that's a blatant lie.

Phantron
5th June 2009, 03:19 AM
Eliminator mode seems pretty cool, but kind of weird just going around in a loop being able to do 180s. How about a full fledged Arena mode,
where one can move in any direction and not be restricted by the narrow path of a track. There could be obstacles, tunnels, jumps, etc to help
protect you from weapons fire. Last one to survive wins!

…Maybe I’m just itching for Mario Kart 64 battle mode.

BARTgai
5th June 2009, 03:48 AM
Yeah that would be tight! Open arenas would make some very interesting battles.

JABBERJAW
5th June 2009, 05:10 AM
"And to the second point, you're still not really justifying why you think the walls are an issue. Whether you get slowed down a lot or a little, it works the same for everyone. Add more slowdown on the walls, and the better player wins by 5 seconds. Have less slowdown, and the better player wins by 2 seconds. There is no problem here. Whatever the walls do, the best player is going to win. "

Exactly my point, 2 seconds. IF a drive is going perfect lap after perfect lap, they should dominate someone riding the wall two times every lap, It shouldn't be that close. Anyway, this isn't quite as big a deal in TT as

Single race: two seconds means you are getting hit by every weapon they throw at you. 5 seconds means you can get away if you are good enough, and don't even get hit by weapons. If you are good enough to stay off the walls, and the person you are racing does not, you should dominate that person, simple as that.


Just because everyone is playing on the same playing field doesn't make it fun. Do you think a game like mario kart or hydrothunder is fun when the computer gives you speed boosts to keep up, even though the slower person may suck, and the other person may be the best in the world, but it doesn't matter, that ****ing computer is going to make sure it is a close race.

Arenas would be cool, agreed there, but don't think the programming for that is going to happen

A person like lets say wotan 998 should be able to wipe the floor with me based on his driving, but if I play a track I know reasonably well, I know I'm always going to be in the race, wall scrape or no.

OH forgot a point here. If I want to go fast by riding walls, I'll play some Fusion :)

Oh, and the lag issue wtih ships being weird is a huge problem, at least half of the times I play, although tonight I played one race of chenchou reverse, no lag, so I quit on a good note (then to work on that negcon)


Basically though, I wanted the harder wall scrapes to have a larger separation between good and medium, great and good. Like the Wipeout pure tables, or the 2097 or wipeout 3 tables (this has many entries, but the times between 1 and 10 are quite large compared to HD, and the wall scraping is the reason. Even in Pure, Arnaud and Mad Ice dominate, and this is a very similar game to HD.

KIGO1987
5th June 2009, 07:04 AM
excuse me?!?
lag is the biggest problem for wipeout hd online currently. "generally" it isn't a problem? Well that's a blatant lie.

f u c k i n g vista pads!!!!!!!!!!!!!!!

guillaume
5th June 2009, 12:36 PM
EXCUSE ME?!?
Lag is the biggest problem for WipEout HD online currently. "Generally" it isn't a problem? Well that's a blatant lie.
You need to relax. ;)
It's not a lie, just a different opinion/experience. When I read this sentence in PLazarou's post, I didn't even notice it... Out of the few hours a week I spend on HD, there's only a small percentage of races where I can feel lag and suffer from vista pads. Different experience, different point of view!

LOUDandPROUD
5th June 2009, 01:11 PM
Basically though, I wanted the harder wall scrapes to have a larger separation between good and medium, great and good.

Speaking of harder wall scrapes, I was playing the original Wipeout (purchased via the PS Store) last night and man! If you even lightly graze a wall it practically brings you to a complete stop! Now I remember why I never beat that game when I got it when it first came out...it's so unforgiving. Seems like I'll need to practically run a perfect race to win on the harder tracks and faster speed classes. I'm determined to try harder this time around though. We'll see what happens!

Darkdrium777
5th June 2009, 06:46 PM
You need to relax. ;)

So fonts cant be used for humoristic purposes anymore :?

rdmx
6th June 2009, 05:11 AM
I think you'll find sarcasm does not travel well through text and especially not through language barriers considering how multicultural this forum is.

Mad-Ice
6th June 2009, 10:15 AM
My thoughts on new DLC.

Yes, speed is the key! Indeed I want another speed class faster than Phantom. It really doen't matter how it is called. Zen is fine but Warped is cool too.

I'd like to see these ships from Pure: Goteki45, Van-Uber, Klor(123Klan ship) and Turboweevel (but another name for it please)

I'd like to see the concept ship designs of AG-Systems, Piranha, Mirage and Goteki45 from Pulse.

I'd like to see these tracks from Pure: Burgertown, Blue Rigde, Sinucit, Koltiwa, Staten Park, 123Klan and Cardcity Run.

I'd like to see these tracks from Pulse: Vostok Reef, Gemini Dam, Edgewinter, Outpost7, Vertica and Fort Gale.

A new race mode where the tracks are damaged by the weapons so that every race and every new lap will have holes in the tracks on different places. You really have to watch out and adjust your racingline in a split second.

A homing missle in Eliminator mode.

This is it for now!

darkfaerytales
6th June 2009, 12:51 PM
Van-Uber
maybe did you mean...
Van Uber




Goteki45
I'd like to see the concept ship designs Mirage from Pulse.

designers forgot to add the " hole " ship design in this pack


Blue Rigde, Sinucit,Staten Park,

Vostok Reef, Gemini Dam,Vertica and Fort Gale.
:+

PLazarou
7th June 2009, 03:52 AM
You need to relax. ;)
It's not a lie, just a different opinion/experience. When I read this sentence in PLazarou's post, I didn't even notice it... Out of the few hours a week I spend on HD, there's only a small percentage of races where I can feel lag and suffer from vista pads. Different experience, different point of view!
Indeed. The fact I've had plenty of lag-free races suggests that it's not the game's problem anyway. If the game had a fundamental lag issue, it would be apparent in every race, not 1 in 20. When I get lag in HD (and indeed in any other game), I assume it's a connection problem on my end.

KIGO1987
7th June 2009, 06:14 AM
i might just say it again. Vertica

oh yeah. Voskol Reef would look ****ing awesome in 1080p HD. Fully underground water level. Amazing in Pulse too.

blackwiggle
7th June 2009, 08:00 AM
I only just opened the cell that lets VERTICA be playable [shows how much I've played PULSE] bring it out on the PS2 so I can see what I'm ****ing doing,can't see **** on the PSP.

A bit of a NASCAR track [turning left for the vast majority of it]

Sausehuhn
7th June 2009, 09:38 AM
Kigo, did you discover a new trend towards fat, bold, huge letters?
I do not want to offend anyone, but, seriously, those do not make statements any better; nor do they make reading more enjoyable.

KIGO1987
7th June 2009, 10:30 AM
Yes i think it was me, it kinda started from this thread here:

http://www.wipeoutzone.com/forum/showthread.php?t=6250&page=2

Post 14.

andybob35
7th June 2009, 12:26 PM
1. Zen mode or super phantom online
2. Dynamic weather conditions (similar to Vostok Island wo2097)
3. Time trial online but done like rallying and not live (otherwise its a nudge-fest)
4. A proper online rank that goes by track and race times, and not how much you play it...
5. Although not an issue for me, lag online.
6. Always happy to see something new, fury :)

guillaume
7th June 2009, 05:35 PM
So fonts cant be used for humoristic purposes anymore :?
Sorry Darkdrium, I hope I didn't sound rude! The big font combined with the "blatant lie" had me think you were getting angry. My bad! :beer

JABBERJAW
7th June 2009, 06:38 PM
there is lag, bad sometimes. It seems to be worse in the US, but I don't play enough to say for sure

Mad-Ice
10th June 2009, 08:14 AM
A new race mode where the tracks are damaged by the weapons so that every race and every new lap will have holes in the tracks on different places. You really have to watch out and adjust your racingline in a split second.

I really thought this was a good idea.:paperbag I am really surpriced that nobody replied to it?

Sch@dows
10th June 2009, 08:27 AM
I think that's unrealistic.
In order to damage de tracks, you probably have to rewrite the engine, and rework all the tracks. Wipeout HD don't have thoses ambitions (i think).

leungbok
10th June 2009, 08:31 AM
that means new br opportunities at each new lap, so yes, great idea !! ;)

darkfaerytales
10th June 2009, 08:53 AM
A new race mode where the tracks are damaged by the weapons so that every race and every new lap will have holes in the tracks on different places. You really have to watch out and adjust your racingline in a split second.


I really thought this was a good idea.:paperbag I am really surpriced that nobody replied to it?

i've tought bout that, i've fear that this is that kind of things good on paper only...way too ambitious, just my opinion, anyway one of best ideas around to date :+

eLhabib
10th June 2009, 11:41 AM
Same here - it would be absolutely KILLER to have a game mode like that, but I'm afraid it's impossible to realize within the current game. You'd have to write a completely new game for that.

lunar
10th June 2009, 12:08 PM
:lol Leungbok, you have a one-track mind. If you could only blow apart bits of track to make ramps for new shortcuts.....

Fusion had some stuff along the lines of Mad-Ice`s idea, didn`t it? I think some of it worked with Fusion`s track style. I like the idea but I think it would have to be as part of a more "free-form" game like Fusion and as part of a game with less regular weapons. With a game with tight tracks and many weapons pads like HD it could lead to more obstructions on the track and more frustrating stoppages.

leungbok
10th June 2009, 12:14 PM
:lol Leungbok, you have a one-track mind. If you could only blow apart bits of track to make ramps for new shortcuts.....
Shame on me for not having that idea first ! ;)

AnErare
10th June 2009, 12:19 PM
I really thought this was a good idea.:paperbag I am really surpriced that nobody replied to it?

It seems they were too busy making fun of eachother and ranting big letters about... I simply hadn't noticed it.. All the talk about and since the upcoming Fury is far too much speculation for my ears..

I do like the idea very much. It also adds to a sense of reality. I guess eliminator mode would become really really hard that way but even so much more stunning :D

Sideshow
10th June 2009, 03:41 PM
Did you guys see Split/Second (http://www.gametrailers.com/video/e3-09-split-second/49795?type=flv)?

Sch@dows
10th June 2009, 03:51 PM
yes, and I'm waiting for it ^_^
But destroying the background to alter the race is the main feature of that game so the 3D engine was developped with that in mind.

I don't think it would be fun in wipeout where ships are flying really (really) fast.

KamatsuKyoto
10th June 2009, 08:15 PM
Everybody will love play Zone in Citta Nuova! :rock

TheFrostE
10th June 2009, 08:38 PM
AGREED Kyoto:rock

Dr_Luckshot
11th June 2009, 09:29 PM
I agree with Mad-Ice and the others suggesting it, would be good to see Staten Park make a return.

Time trial battle mode with no contact seems like a good idea too- although it can be funny sometimes in normal races, people rage-pushing you can just be irritating.

Perhaps im playing with fire a bit here, but new weapon suggestions?

Target Painter/ Shield Dampener - Energy-based homing weapon. Increases next damaging hit to target by 100%. If target uses a shield before it hits them, the effect gets reflected back to you.

Mag-Lock Destabilizer [MLD] - Short range unguided weapon that causes target to lose magnetism on magstrips for up to 2 seconds. [perhaps thats a bit imbalanced, imagine that on metropia :P - speed reduction instead?] only available on magstrip tracks.

or going with the OP's speed theme -

After Burner - Increases users speed by 10% for 10 seconds. remains constant even on corners.

just some ideas anyway.

JABBERJAW
19th June 2009, 03:31 AM
REITERATE THE TIME TRIAL HEAD TO HEAD. playing HD tonight, and it seems most of the bugs are gone, sometimes brs dont work, but not bad. THIS GAME IS (IS) ONLY ABOUT ****ING WEAPONS. Going from 2:01 in a race to oh, the next ****ing race, taking about ****ing 15 weapons hits, driving just fine, and getting a 2:20. Driving skill doesn't make a damn bit of difference in this game, not ****ing one bit. A little frustrated here, as you can see. Hitting one ****ing mine, oh nice, complete ****ing stop, great :), oh, a bomb next, fall off the track, awesome, OH, 4 seconds back further on the track for the respawn, that is so nice. As much as I hated the acceleration problem in pure after weapon hits, I'd take that in a second compared to this. At least the walls slowed you down big time.

However, I think that one on one in this game can still be good, but PLEASE the time trial head to head, for the love of Wipeout Xl

leungbok
19th June 2009, 08:38 AM
Lol, i sincerely sympathise Jabberjaw, you perfectly described most of my online experiments ;)
And yes TT online is a great idea, and why not speedlaps in a one on one race ? Both with one turbo per lap, and the winner would be the one with the fastest lap :)

djKyoto
19th June 2009, 08:49 AM
AGREED Kyoto:rock

I've lost my identity. :(

KIGO1987
19th June 2009, 10:48 PM
Go and spam this new user then Kyoto;)

RagnaRock
20th June 2009, 02:56 PM
Since Fury seems to be a extremely battle oriented mode, I was wondering what the next name could be.

...

2) Time trial online races: With an option to choose whether or not other ships are solid or ghosts. This would basically the best "racing Skill" with no weapons at all. Pure had this and it was amazing. This was the first time I played Arnaud online

...
i think you mean a timed speed lap right? the one with the best lap in...lets say 4min would win.
sorta like track mania nations, i guess they could lauch this as a patch and not as a downloadble content

RagnaRock
20th June 2009, 03:08 PM
Eliminator mode seems pretty cool, but kind of weird just going around in a loop being able to do 180s. How about a full fledged Arena mode,
where one can move in any direction and not be restricted by the narrow path of a track. There could be obstacles, tunnels, jumps, etc to help
protect you from weapons fire. Last one to survive wins!

…Maybe I’m just itching for Mario Kart 64 battle mode.

yay! this would be a great mode, i would gladly pay for a new downloadble content that had only this.(or you can charge more now, and put it in fury later:P cause i think it really fits in fury)

this would make my day, if it could be played with 2 players side by side +some bots, even better!

*edit*
A "team" mode (with friendly fire ON/OFF) on this mode would also be VERY cool

RagnaRock
23rd June 2009, 10:07 AM
i would also like to see an option to choose a graphical mode like this http://www.youtube.com/watch?v=ZrHXNnnFQAs&feature=related

its way too cool and fluid

Hemicrania
23rd June 2009, 12:12 PM
Id just like to see a ton of new tracks.

Handmadelion
23rd June 2009, 03:03 PM
Id just like to see a ton of new tracks.

Could it really be any simpler?

NoPE. And we definitely need more tracks that have reckoning segments to them. Like Chenghou's hairpin. I know we all have our death-related names we like to call that one, and that's precisely what the next game should have. More turns and parts of tracks so when you talk about them, people know exactly what you're talking about.

Also! I'd like to see reputations acted upon. Say you bomb Pirahna a lot when you play, well that would give you negative points and s/he would go out of their way to kill you in races as opposed to neutral or friendly status ships, which would avoid attacking you I guess.

I'm not quite sure, but that's how I used to imagine those really long tournaments back when I played Pure. Keeping up with the lead racers and making little identities for them, so whenever you rolled up beside them it was either go-time or let them be depending.

mic-dk
23rd June 2009, 03:53 PM
How can bombing a Piranha ever give anyone a negative rep?

I call justifiable homicide and plus 5 points on any scale.

:lol

Spece2goin
23rd June 2009, 04:13 PM
@Handmadelion : i see what you mean.

but i really think that some AI have the sense of Vengeance, when it comes to rush into you or to fire the whole canon load...

or that just a feeling after getting Elite legend (%#*$ Chenghou, this track is nice but AI on it...)

Amorbis
23rd June 2009, 07:47 PM
What's this about bombing Piranhas? I'll have you know that Piranha ships are most often bombing other ships! At least mine is, and it's doing it with style ;).

Anyway, back on topic, I think the idea of reputation amongst teams is an interesting idea. According to an article I read in Edge Magazine issue 203 (or was it 202?), Colin McRae Dirt 2 will have a similar concept. Different drivers have respect for you on none depending on how you drive, if you crash in to them etc. Having friendships with drivers gets you into different events and so on. I'd rather see this in a future WipEout if at all. Would it suit WipEout? I was never too keen on WO1 and Fusion having pilots to choose.

RJ O'Connell
23rd June 2009, 08:22 PM
REITERATE THE TIME TRIAL HEAD TO HEAD. playing HD tonight, and it seems most of the bugs are gone, sometimes brs dont work, but not bad. THIS GAME IS (IS) ONLY ABOUT ****ING WEAPONS. Going from 2:01 in a race to oh, the next ****ing race, taking about ****ing 15 weapons hits, driving just fine, and getting a 2:20. Driving skill doesn't make a damn bit of difference in this game, not ****ing one bit. A little frustrated here, as you can see. Hitting one ****ing mine, oh nice, complete ****ing stop, great :), oh, a bomb next, fall off the track, awesome, OH, 4 seconds back further on the track for the respawn, that is so nice. As much as I hated the acceleration problem in pure after weapon hits, I'd take that in a second compared to this. At least the walls slowed you down big time.

However, I think that one on one in this game can still be good, but PLEASE the time trial head to head, for the love of Wipeout Xl]
It's still not the best test of skill.

Hemicrania
23rd June 2009, 09:26 PM
A few tracks with a 4 way split junction in it, would be great fun though. :lol

JABBERJAW
24th June 2009, 01:07 PM
"It's still not the best test of skill. "

no, but it is better by far than what we have now. The uproar that occured when Brs were not working at the tourney would be hilarious if it wasn't wrecking everyone's enjoyment of the game. One weapon like a single mine bringing you to a dead stop and destroying your race doesn't help either. Saying everyone has the same problem is incorrect as well. In our tournament, one person had the problem it seemed, and not the other, and it didn't neccessarily switch back, so basically screwing one person the entire time, causing severe amounts of stress. It became more about who was not getting screwed was going to win the race.

Darkdrium777
24th June 2009, 03:50 PM
Indeed. FrostE and Jabberjaw ran some tests counting the BRs that didn't work. Jabberjaw had none working while FrostE could do them almost just fine. Sure, overall we can all suffer from the same problems, but not everyone has them show up in the same race, making things unfair.

TheFrostE
24th June 2009, 06:18 PM
i took chengou project reverse hands down and won the whole track...everyone raced very well but we played one on one in this tourney...so if one person was getting screwed then it was all over...especially since we were racing near perfect races.

then sebenco came around and i dominated the TT...then we it came time for me and
Al to battle....i couldnt get 2 BRs off in the same lap against him while his worked almost everytime. he was sitting RIGHT NEXT TO ME, so i could hear and see how they were working while mine werent.

jan709
24th June 2009, 08:27 PM
isnt the best solution to just get rid of br's alltogether? Or map it to a button like double tap r3 or something. That must be more reliable than an anlog movement.

Darkdrium777
24th June 2009, 10:39 PM
Nope. We were all working with D-Pad (The D stands for Digital) and we all had non working BRs. It's not related to the input method.

TheFrostE
24th June 2009, 11:09 PM
everyone knows dpads are better anyways :p....buttttt my 2 neggies are in the mail as we speak O_O.

jan709
25th June 2009, 11:59 AM
Nope. We were all working with D-Pad (The D stands for Digital) and we all had non working BRs. It's not related to the input method.

Completly forgot about the d-pad, who needs it anyway :p

Rapier Racer
25th June 2009, 02:29 PM
I like your ides Al, particularly the idea of weapon pads which never deactivate.

RJ O'Connell
25th June 2009, 07:24 PM
^ It's the only problem I have with Wipeout HD online, the long delay in weapon pad re-activation was meant to keep people from just camping on one weapon square and picking off people as they go by (ala Wipeout Pure Kai tournaments), but that ruins the racing, especially when you're right behind someone and they just take the weapon line and steal all your pickups.

Worst anti-cheating measure next to GT5P's rev-limit that kicks in when you scrape a wall on the Daytona oval.

IDReaper
25th June 2009, 07:29 PM
^ I think a boost in wep pad refresh time would do. Also to solve the camping issue people who idle under a certain speed too long(very slow) or go the wrong way should ghost out. Pretty much make them just a ghost ship that can't interact with pads+players.

JABBERJAW
25th June 2009, 07:37 PM
We were also discussing maybe have the first lap weapon free, or something like that, so you don't lose the race in 4 seconds, instead you get to race your race for a lap, then let the battling start.

The left right left tap is the problem I think. It misses inputs for one player alot, but not the other. So if you tap left right left, and it misses the right, then you need to go all over again, next time it might miss r, so once again, all over again. I have notice sideshifts not working, but when that doesn't work, you just bash that button until it does, and since it is only one button you are pressing, it works fast, so it isn't as noticeable. There needs to be another type of input that utilizes one button I think, maybe tap back three times on the dpad or something, that way if it misses one of the taps, you only need to tap again, and it won't interfere with your steering. This way there isn't a reset of the three step process now. Personally I would rather have how it is now, IF it worked, but it seems it never will.

PLazarou
27th June 2009, 03:02 AM
What would be quite cool is an arena style deathmatch mode, in the style of the classic 'Battle Mode' from Mario Kart.

So the same kind of weapons, with maybe some extra new ones specifically for this mode, and an arena style map instead of a track. The maps could still have track-like sections (maybe where you'd place the weapon pickups) but have a large central area for proper combat.

The ships handling could be adjusted to suit this mode further - perhaps have a unique 'battle mode' ship style like there is for Zone mode.

KIGO1987
27th June 2009, 03:11 AM
The stick would be fantastic for Wipeout HD, but its those ****ing BRs that ruin it, so its the DPAD for me.

RagnaRock
27th June 2009, 01:53 PM
What would be quite cool is an arena style deathmatch mode, in the style of the classic 'Battle Mode' from Mario Kart.

So the same kind of weapons, with maybe some extra new ones specifically for this mode, and an arena style map instead of a track. The maps could still have track-like sections (maybe where you'd place the weapon pickups) but have a large central area for proper combat.

The ships handling could be adjusted to suit this mode further - perhaps have a unique 'battle mode' ship style like there is for Zone mode.

like i said before something like this would be awesome, psignosys also made destruction derby so they could add something that remind us of it in a mode like this.

and the best is this "maps"/"arenas" would need much less space than a real track. I belive this 1GB download is because the HD textures take a LOT of space.

in the arenas they could reuse some models and textures of the tracks to keep the game small :D

PLazarou
27th June 2009, 04:28 PM
I don't think download/install size is really too much of an issue. It's pretty big for a PSN title, but it plays like a full size game, and I have plenty of PS3 games with installations 5 times larger. If Fury is another gig on top, that's fine by me. Wipeout will always deserve as much space as it needs on my hard drive.:D

(If you're concerned about space I highly recommend upgrading - I've been using a 320GB drive for months now - they're under 50, and very easy to install)

Rapier Racer
30th June 2009, 04:46 PM
^ It's the only problem I have with Wipeout HD online, the long delay in weapon pad re-activation was meant to keep people from just camping on one weapon square and picking off people as they go by (ala Wipeout Pure Kai tournaments), but that ruins the racing, especially when you're right behind someone and they just take the weapon line and steal all your pickups.

Worst anti-cheating measure next to GT5P's rev-limit that kicks in when you scrape a wall on the Daytona oval.

It was my understanding that you could not pick up more than one weapon per pad on any given lap, is this not the case? So the pad constantly staying on wouldn't be an issue.

Darkdrium777
30th June 2009, 05:59 PM
You can't pick up weapons from the same pad twice in a row, but if you sideshift between two pads you can keep reusing them while on the same lap.