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fusionfrenzy
16th May 2008, 04:45 PM
I've just been watching the HD vids, and it looks delicious- but my only concern is the announcer woman. Is my mind going mad, or does she announce weapons being fired at and around you, rather than the weapons you pick up? It seems strange, and I found it intensely annoying. I don't think I can play a game if all I hear is CANNON, QUAKE, CANNON every two seconds.

Can someone clear it up for me?

mdhay
16th May 2008, 05:38 PM
She is. Has done since Pure. :p

Sausehuhn
16th May 2008, 06:37 PM
This was done for almost every WipEout but Fusion.
You get used to it very quickly; you don't need anyone who tells you your own weapons - you will learn the symbols very fast so there's no need for it.
Nothing can tell you faster what you've picked up than your eyes anyway.

It helps a lot if you know there's going to be a bomb or whatever by a voice telling you.

omega329
16th May 2008, 06:52 PM
You know, by somthing irritating, I thought you meant me for a second...

mdhay
16th May 2008, 07:20 PM
That could never happen.

Lance
16th May 2008, 07:26 PM
'Something Irritating This Way Comes'? I didn't know Ray Bradbury had written a sequel. It's good that he's still writing at his advanced age. I must look for that one. Irritation is a lot more common than wickedness, and must be counteracted more frequently. :D

infoxicated
16th May 2008, 11:00 PM
Here's me thinking that, now that the Utah Saints have re-issued Something Good, Something Irritating was the obvious progression!

Lance
16th May 2008, 11:14 PM
I love that album; found the original CD second-hand at the record shop next to the grocery where I worked at the time. Trance Atlantic Flight is probably my fave track on it.

rdmx
17th May 2008, 01:18 AM
This was done for almost every WipEout but Fusion.
I'm pretty sure the wip3out woman also told you what weapon you picked up. She instead said "WARNING!" everytime when something was coming.

Lance
17th May 2008, 04:45 AM
Yes, in W3O, she announced what you picked up, while in WO2, the robot voice announced what was being fired at you.

Sausehuhn
17th May 2008, 03:59 PM
"Something Good '08" is indeed something good, by the way.

KIGO1987
18th May 2008, 10:04 AM
Ive got that single a lil while ago. Utah Saints did a song in Wipeout Fusion called "Sick".

Im gonna go off the topic a bit does anyone know if "1983 (Eric Prydz Remix) by Paolo Mojo is avaliable in a Single yet?

rdmx
18th May 2008, 01:05 PM
There evidently must have been something, because it's on the 2007 annual. It could be a b side. Sweet song though.

fusionfrenzy
22nd May 2008, 02:02 PM
I guess that's why it seems so weird to me. I think I sunk about 200 hours into Wipeout 3, and 100 into Wipeout Fusion- so other than a few dabbles in Pure when I had a PSP, the Wipeout HD system seems very strange to me.

I'm seriously worried. It's awful. How can anyone live with that, when there are so many weapons fired all the time, that woman constantly shouting what's coming at you? Gah. Is there an option to turn it off?

Task
22nd May 2008, 03:46 PM
Yeah, you just get so far ahead of them that they can't target you with weapons anymore. 8 D

Harvai
28th May 2008, 11:01 AM
I personally don't mind the voice, it beats being hit by something that came out of nowhere AND you had a sheild waiting to be used. Gets a bit hairy with Eliminator events, though

Is it just me, or does the announcer's voice in Pulse seem to get more anxious/nervous the closer the ship with the weapon is? Normally all I hear is 'Missile' but sometimes I hear a 'MISSILE!' instead.

Yeah, that's a bit tricky to convey through text, but hopefully you guys will know what I'm on about. Hopefully...

Avenger2197
28th May 2008, 10:56 PM
I've noticed it too...it's very, very subtle though. You really have to listen for it. Never been bothered in the least bit by the voice, as I'm too busy trying to not hit the walls, or blow-up.:g

cybrpnk
29th May 2008, 03:23 AM
I don't think the voice is as irritating as some make it out to be...my personal opinion. I actually do value my sexy onboard anti-gravity craft computer female voice warning me in its most calmest and coolest of tones when I'm about to be jacked by some punk behind me who has been itchy with his/her missile trigger finger. What does bother me though is my reaction time to all this, I'm usually so entranced by the speed and neons plastered all over the tracks whilst trying not to hit the walls, by the time I do manage to hear the call over all the hum-drum of the environment, it's too late, I have 3 rockets buried into my exhaust pipe...

Maybe SL has included a voice volume control to set the intensity of the weapon calls???

Also, funny how someone brought up the fact that in Wip3out, the call was for the weapon you got and not the approaching weapon, cause I got really confused and frustrated as well...you would think that the calls would be to warn you and not to state the obvious...I mean, if you've played the game long enough, the symbols are enough to tell you what you have locked and loaded...

Xavier
29th May 2008, 01:26 PM
I definitely prefer to have her warn you about stuff being fired at you -- there are nice big icons telling you what you've picked up!

(Maybe we could have two voices, one male and one female, dividing the duties of telling you what you've picked up and what's coming at you...)

What I do dislike, however, is the quality of the voices. Both the man counting down from three and the woman announcing the weapons are inferior to the voices in Pure and Pulse. Bring those two back!

Darkdrium777
29th May 2008, 06:49 PM
(Maybe we could have two voices, one male and one female, dividing the duties of telling you what you've picked up and what's coming at you...)No. Bad idea. Really bad. Very very bad. I have enough of it already when the woman warns me about every friggin Cannon bullet being fired behind me, and then skipping the Quakes or the Missiles because of them. Specially when I have a shield ready. So very bad idea.:-:blarg:turd

rdmx
30th May 2008, 09:29 AM
Before you complain about the voice quality, I imagine that they are still place holders. eg. the 3,2,1 doesn't seem synced with the banner.
Maybe cannon should be a logo warning only? Because that one is imo a little annoying to hear CANNON! CANNON! just because the enemy have fired one shot.

ben10
30th May 2008, 10:06 AM
I agree - a lot of the warning calls (or screaches!) could be dealt with a bit more imaginatively. I also would prefer a more subtle Wipeout3-esque computer voice.

I really liked the mines warning beacon sound effect from Pure. Especially the cool doppler effect as you flew past them! That was a piece of genious. Sadly seems to have been dropped for HD.

Xavier
30th May 2008, 02:29 PM
Oh, yeah, that was excellent! They really handled that perfectly.

Darkdrium, which voice is "bad" -- the woman announcing what's coming at you? I think only the cannon should be ignored -- one little bullet isn't going to kill you, whereas you really need to know if a disruptor or leech beam is pointed at you. (How do you decouple yourself from a leech beam that's been fired at you?)

If they were going to eliminate the announcing and just use sound effects, what could they do? Pure had a great effect for the mines; same with the clang of the bomb, though we'd need something to alert us to an already-dropped bomb that's ahead of us. Maybe it could beep in a distinctive manner. And the disruption and other beams could have a louder, more noticeable crackle.

Darkdrium777
30th May 2008, 05:30 PM
Darkdrium, which voice is "bad"?It's not the voice that's bad, it's the idea of having two voices constantly chatting and so one might cut out the other. Since one voice already cuts out on itself (As I said earlier, I could care less for the ****ing Cannon bullet hitting the ECS behind me, but more of the Quake and Plasma being charged up [NOTE: This has happened, and pissed me off so ****ing much of the stupid Cannon bug]), having two voices is a :turd idea. :-

Avenger2197
31st May 2008, 11:04 AM
I have to agree with Dark on this one. Two voices would be waaay too much. I also think that if an AI is firing a weapon along side you(depending on type), it should not be announced like it's going to hit you either. It makes racing a tad annoying.