View Full Version : WipEout Bug

25th December 2006, 09:52 AM
have a look:

http://jan-hemmer.magix.net/userwebsite;jsessionid=2hetq5ind36ku.omaasp31?act= 2&alb_id=15B8A83093F711DBA04B79CC54A0E38A

I started a race in Rapier with Qirex, but the result after
the normal loading screen seems to be a mixture out of demo
and the real game.
Full control over menue was possible, but the ag ship was shown in
3rd person mode (as in the demo mode), and it was not possible
to accelerate.
I had an interesting bug in 2097 too. I fired a quake in France.
The Quake stopped on the track and there was a huge hill
infront of my ag ship. I could (kind of noclip style) fly trough the
frozen quake, but my ship bounced a little.

21st May 2007, 02:18 PM
Hmm...very interessing bug!

21st May 2007, 04:03 PM
The quakewall effect is very common in 2097/XL.

21st May 2007, 04:35 PM
disreguard this post, I had a blond moment:paperbag

21st May 2007, 04:41 PM
I've seen this bug before, somewhere... can't remember where exactly, though. Intersting thing is that the game took away one of your continues when you tried to restart. Weird stuff that is...:blarg