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spinstartshere
10th May 2006, 06:01 PM
People all over the internet are saying how there are so many bugs in Wipeout Fusion, but in all honesty I haven't noticed many. Are there really as many bugs as internet reviews are making out?

Sausehuhn
10th May 2006, 06:47 PM
ahahaha :D

no, there're more ;)
No, seriously, the game definitely has bugs. The game isn't that bad though. Even when it feels like a good racing game, it doesn't feel like a good WipEout. For most people this will be the biggest bug.

The real bugs are slowdowns (A LOT!) and small things that are around everywhere if you search for them: walls you can fly through, flying through walls at too much speed, perfect laps aren't count as one if they're did in the last lap of a race and many other things. One time in Multiplayer I had no "GO!" for example.

All in all the game isn't that buggy. Most of the bugs aren't noticable and they also don't destroy the gameplay or make the game worse.

The real bugs are the slowdowns... and that it doesn't feel like a real WipEout.

spinstartshere
10th May 2006, 06:50 PM
I've been able to fly through walls in Wipeout 3 Special Edition and the N64 version, so that's no different for me.

Lion
10th May 2006, 06:54 PM
in the original and 2097/xl passing through scenery was a good method of reducing laptimes on some tracks (thus the stix2trax agreements) but passing through track walls happened rarely. did still happen though

Zerow
10th May 2006, 11:44 PM
The only bugs I've experienced in Fusion is the game slowing down when five or more ships launch weapons at the same time. As Sausehuhn said, the game is nowhere near as bugged as something like Driv3r.

eLhabib
11th May 2006, 11:54 AM
...or falling THROUGH THE FLOOR after the big jump on florion heights 3??? baddest bug ever!

Sausehuhn
11th May 2006, 12:41 PM
never had that as far as I remember, eL.
But you can fly through the wall on Florion Height at the 1st downhill section (where the free-section begins) when you've too much speed.
That can happen in single races as well as in zone mode... and sometimes you're set back to the track backwards :/

eLhabib
11th May 2006, 02:16 PM
seriously, you've never fallen through the floor??? that happened to me AT LEAST one third of all races at Florion Heights 3! Another nasty bug is doors NOT opening in front of you when they should.

Zerow
11th May 2006, 10:22 PM
Nope, I've never fallen through the floor on Florion Heights either. It's rock solid everytime I land.

Sausehuhn
12th May 2006, 10:45 AM
same here.
Just fall trough the ground at the 1st downhill section a few times at too much speed, as I already said.

Asayyeah
12th May 2006, 07:25 PM
It's not like you said above in post 7 : going through the walls , what El says and what happend to me every time on zone on each lap florion height 3 , it's going through the floor , the ground , with internal view that's even worst , you seem to be glue under the track.
Same problem with Mandrashee the big jump into the cavern.
but the 'worstest ' bug for me is the overall handling of the ships glued on the track

phantom
12th May 2006, 11:00 PM
if you enable the infinite shields cheat, and then play on zone mode, you cand find as many bugs as you want

its cool, coz the zone craft doesnt slow down, it accelerates more and more, so if you hit a wall hard enough, youll sail through it like it wasnt there. youll also complete the florion heights track in like 15 seconds (ive never managed under 10)

On Zone in florion heights, when you're about to fly the loop, fly low, so that you get closer to the track, then when you're about an eighth through it, put on both air brakes, and then use the boost. When i do this, i fly directly upwards, like the end three quarters of the loop had dissappeared, and i had just sped up a massive quarter-pipe you fly, and if you look backwards while your raocketing through the air, you can see the track getting smaller. the game puts you back pn the track in about three seconds, so enjoy the view

Sausehuhn
12th May 2006, 11:24 PM
had that as well sometimes while using turbos.
It's funny when you go up and then you manage to land on the starting grid again :dizzy

Zerow
12th May 2006, 11:39 PM
I've never experienced that before either. I better go and see if I can, because it sounds cool!

Asayyeah
13th May 2006, 02:40 AM
if you enable the infinite shields cheat, and then play on zone mode, you cand find as many bugs as you want

héhé no need to use infinite shields cheat ...just get zone 60 on few races.
Ok this is hard but not impossible. :redface:

eLhabib
13th May 2006, 10:00 AM
poser! ;)

Zerow
13th May 2006, 11:41 PM
Glad to hear you can do it without cheating, Old asayyeah. I'm not very keen with cheating, to be honest.

Sausehuhn
14th May 2006, 11:16 AM
Fusion's Zone mode simply rocks (A LOT better than Pure's) and it's damn thrilling to fly at zone 60 or above. It's a breathtaking feeling.

Especially played on a beamer :dizzy

Zerow
14th May 2006, 10:49 PM
I'm unsure about whether I prefer Fusion's Zone mode or Pure's. I think they're both fantastic in their own right, but I couldn't really say that one of them is better than the other.

Dawizz
17th May 2006, 06:20 PM
The bugs in Fusion are legendary,doors that will not open,landing on the floor and going through,slow downs when there are 3 or more grafts around yours,falling down on the up side down part of the moon track etc.It was bad that the first and only PS2 W`O game came out a total disaster,it destroyed W`O for good :(

eLhabib
17th May 2006, 06:22 PM
for good? ever heard of purE?

lordpenguin
6th September 2006, 12:50 AM
I have noticed that Fusion is quite a bit buggier than 2097, especially when ut comes down to falling off/through/out of the track.

Does it count as a bug when you win Vohl Square by mistiming a jump and getting replaced into first place? ¦D

Seriously, any number of times I have been doing seriously badly, and have scraped out of the track, and it replaces me back in a competitive position...

Chill
6th September 2006, 03:48 AM
The reason of bugs is the exact reason why Infoxicated hasn't put Fusion times on the site!!! I would consider being put into first place accidently would not count, and would be considered "cheating". ;)

spinstartshere
6th September 2006, 04:29 PM
I have noticed that Fusion is quite a bit buggier than 2097, especially when ut comes down to falling off/through/out of the track.

Does it count as a bug when you win Vohl Square by mistiming a jump and getting replaced into first place? ¦D

Seriously, any number of times I have been doing seriously badly, and have scraped out of the track, and it replaces me back in a competitive position...

I've always felt that the Wipeout games actually try to help me sometimes, mostly giving me a weapom or an autopilot when I'm doing really craply on a track, but that's taking it a bit to extremes...

Hellfire_WZ
6th September 2006, 05:49 PM
In my opinion the biggest problem in the game was the score cap on Zone mode, I was shattered when I finally broke my score record only to have the damn thing drop back to zero. That bug on Mandrashee 3 as well with the tunnel roof really annoyed me as well, although we developed a way to circumvent that one, as well as any others involving jumps. Shouldn't have been necessary though.


The reason of bugs is the exact reason why Infoxicated hasn't put Fusion times on the site!!! I would consider being put into first place accidently would not count, and would be considered "cheating".
If Rob were to put time trial times on the site there would have to be a strict policy that any lap/race time in which you left the track will not count. Anyone who remembers the old league tables on the official site will remember they were plastered with sub-second times and other ****.

JABBERJAW
6th September 2006, 11:22 PM
That was very agitating. Up until then, I didn't realize how many a####s played wipeout. YOu can at least keep track of the zone score by yourself though. How did you circumvent that problem?

Hellfire_WZ
7th September 2006, 08:31 AM
If you made a sharp brake turn off the jump and then immediately turned back on course, it made you more adhesive to the track and it dropped the altitude of the jump. It was the same on Florion Height 3 reverse, where going up that huge slope at the start on anything over zone 50 would cause you to fly off the track. If you fishtail the craft over the peak it sticks to the track.

Actually, come to think of it, I still have all my old (unreset) zone scores.

lunar
7th September 2006, 09:00 AM
@Al, yes I was also shocked at the sheer dishonesty of the Fusion tables. It was depressing.

I think Fusion Zone tables would be a great addition to this site, but competition for times could just get silly with suspicions of respawning, even though WZ does not really attract the kind of misguided individuals who entered cheat times on the Fusion tables. Obviously we`d be okay with the known and trusted people here, but I`m not sure that Fusion is a good enough game to be really worth it. Original WipEout tables would be a better addition. That`s all strictly in my opinion though. :)

infoxicated
7th September 2006, 09:33 AM
I've written up rules for the new WipeoutZone tables and the new conditions state that for all lap and race times the records must be achieved with clean laps - no respawns.

The problem with adding times for Fusion is the lack of distinct classes - this means Fusion lap times don't fit in with the structure of all the other games. I'll see if I can find a way around it at some point in the future, but for right now there's no way I'm going to undo the work I've done to accomodate Fusion.

Asayyeah
7th September 2006, 07:36 PM
Don't really like the idea of TT & SR fusion record table, like Rob said about the problem how to distinct classes and also with all the sub-second cheaters.
It should be cool to have only Zone mode table : the only fusion mode where cheats weren't enable.

Talking about how to avoid instant take off due to high speed : i am currently using it ...with pure zone mode... working hard on Pro tozo and noticed after 70 ( speed 1400 & more) , the ship can literally go out of the track if you don't do sharp turn with great airbraking to slow down .

Chill
8th September 2006, 02:05 AM
Well, if Rob does actually make successful TTs & TRs of Fusion to be added on this site, please be honest with your times!!!! Though I definately agree with Aseyeah a WHOLE LOT!!!!

username
8th September 2006, 04:07 AM
heres a good trick, enable unlimited shield and unlimited weapons and go to zone, when you get to a really high speed, engage autopilon at the beginning of a straight! youll laugh your head off! even autopilot cant handle it!!! (but i must say fusions and pures autopilots are terrible, i prefer the older wip3out version! perfect handling with unlimited mass!

infoxicated
8th September 2006, 09:14 AM
Don't really like the idea of TT & SR fusion record table, like Rob said about the problem how to distinct classes and also with all the sub-second cheaters.
Sub second cheaters aren't even a factor - nobody is doing a lap of any track in less than 15 seconds if they're playing the game legitimately - I'll just not allow any records that are less than that. You worry too much! ;)

Asayyeah
8th September 2006, 01:13 PM
You worry too much! ;)
[GASP] no more 14 allowed then :o ! i can't worry anymore cause i am already dead:bat and you can find my body on Talon's Reach graveyard ( FIP )...Fly In Peace

;)

Silverstream
6th December 2006, 11:24 AM
I hope one day the site does include the WipEout Fusion lap and race records. I know the game's oddness compared with the rest in the series makes it tricky, but I'm probably better at Fusion than any of the other WipEout games. It would be nice for completeness' sake, too.

infoxicated
6th December 2006, 04:25 PM
Each time I think about doing it, I realise how different it is from the other games in structure by it not having classes, and I lose the motivation. I'd need to make a bunch of exceptions for Fusion just to cater for it, and I don't really feel like introducing all that to the lovely clean records table system we have now.

So far the only thing I've had to add to the records system code since it launched in september is for adding a trailing zero to times for 2197 & XL, but since that's equally applicable for when folk don't put enough zeroes in for other games, I didn't mind doing it.

Silverstream
6th December 2006, 06:58 PM
Each time I think about doing it, I realise how different it is from the other games in structure by it not having classes, and I lose the motivation. I'd need to make a bunch of exceptions for Fusion just to cater for it, and I don't really feel like introducing all that to the lovely clean records table system we have now.


I take your point on how neat and tidy the current record tables are as of now (fantastic design, I must day), but I'm sure it wouldn't spoil totally the aesthetics to have a slightly different appearance for Fusion. After all, the tables themselves would look the same, minus separate tables for each individual class.

Then again, I suppose WipEout (1) and 64 are missing as well, so it's not as if Fusion is the only game missing from the list.

infoxicated
6th December 2006, 10:10 PM
It's nothing to do with aesthetics - it's to do with the structure. Each new record is expected to have a class_id, each record select query is expected to have a class_id. So for Fusion to have a class_id I'd need to create a dummy class and people would just put in their fastest times for that single class regardless of how their ship was upgraded at the time.

That, in a word, would be crap, because it wouldn't relate at all to how Fusion is structured - the ships do have different states/classes, even if it isn't made clear to the player. So it'd just be a mess, and wouldn't fit in nicely with the rest of the records system. Considering Fusion was a bit of a low point in the Wipeout lineage (never used that word before), I'm willing to cast it aside because I personally don't like the game and I haven't played it in several years.

Heck, it took me a year to get the Pure tables in because I'm not too keen on Pure, either, but it is a return to form of sorts after the disappointment of Fusion.

Tables for the original and Wipeout 64 will probably make an appearance when I get round to finishing the admin system for the back end. Traditionally I do a lot of work during the dead time at xmas, so I'm fairly confident that the addition of those isn't a million miles away.

// stretches aching fingers.

username
6th December 2006, 11:06 PM
New glitch that ive only discoovered today!; when on a level like vohl square, 3rd version, (not backwards), or tetmish bay. If you are to fire a missile, rocket, or proton cannon (or perhaps some others i havent discovered that do this) they can sometimes just clip a wall, and instead of exploding, they seem to bounce off :S!!! or be deflected to a completely different angle.
while in vohl square, after the 2nd jump (and if you take the right turn) i shot missile (that wasnt locked on) and i found it deflecting off the wall and heading straight for me! instead of damaging me it just went through me though, (yet again another glitch!). was funny actually.

Silverstream
7th December 2006, 10:15 AM
Tables for the original and Wipeout 64 will probably make an appearance when I get round to finishing the admin system for the back end. Traditionally I do a lot of work during the dead time at xmas, so I'm fairly confident that the addition of those isn't a million miles away.


I'll look forward to seeing those, then!

I didn't realise the tables were structured as they are, so obviously creating tables for Fusion would be a pig of a job. I have to add my tuppence worth though: I do like Fusion and enjoyed the freshness of the game - it didn't seem a next-gen rip off of the older games. Admittedly, it's far from perfect, though.