View Full Version : Trajectory of a force wall pod

10th November 2005, 06:51 PM
What determines the trajectory of the pod that throws up a force wall.?

10th November 2005, 06:52 PM
Dunno, but it's always on the oppositte side of the track to you, if memory serves me well...

10th November 2005, 06:57 PM
It always stays ont he same side of the track you fired it from, but you dont need to worry about steerign around it, the sender can fly straight through it!

Or have i missed the point entirely?

10th November 2005, 07:01 PM
I want to understand how to aim it .

10th November 2005, 07:05 PM
Judging by the contradiction between both my and mobius' posts, I don't think you can, man

10th November 2005, 07:19 PM
You can't aim it, it will go a certain distance down the track then materialise. The random path it seems to take is just a fancy effect.

It was one of the weapons i wanted to see return in pure, but due to the nature of the physics in the game, im glad it hasn't.

10th November 2005, 07:21 PM
Didn't the Grav-Bomb and Grav-Stinger in Fusion try to recreate it, but was just annoying.
And did the AI ever use Force-walls?

10th November 2005, 07:27 PM
No, it does not. The computer doesn't have access to force walls, plasma, shield drain or quakes.

10th November 2005, 07:35 PM
Thats a good thing I suppose, but I did once in SinglePlayer get hit by a quake, right at the end of the race.

10th November 2005, 07:40 PM
Are you sure it wasn't the burrito you had for lunch?

10th November 2005, 07:41 PM
No. I am definatly sure.
What the hell is a burrito anyway?

10th November 2005, 08:13 PM
No you didn't get hit by a Quake at the end of the race. Drakkenmensch is correct the AI have no access to those weapons. What you saw seems to be a 'slowing down' by the autopilot that takes over at the end of the race. I don't know why it spins your ship sometimes but it does.

A burrito is some kind of spicy Mexican food, I don't know more than that.

11th November 2005, 04:21 PM
Must have just been a glitch in my PS2...