View Full Version : running pure at 333mhz improves it alot more than i thought

9th November 2005, 10:19 AM
if you use devhook and run your umd at 333mhz you will be amazed at how much smoother everything is. im sure this has been discussed before and all, but i just never really thought of running the game indirectly through devhook.

i especially found the new omega tracks to lag my psp alot, which is what got me thinking :). now at 333mhz it is silky silky smooth, with not a frame drop to be seen :P

9th November 2005, 10:58 AM
Unfortunately Wipeout and other games can only enjoy this obvious benefit for a short while longer. Upcoming games cannot be played without permanently removing the 333 option.

The original rumour was that the 333 option would be unlocked for Gran Turismo. But as usual, the makers of Gran Turismo, Polyphony, have repeatedly delayed their game (its gone past a joke now with the current ETA at mid 2006) and PSP owners are forced to play many games (not all games need 333) at pathetic 222 framerates.

I've had to slow my pace of games purchasing as it gets closer to the complete 333 lock out. I refuse to play Wipeout without the smooth framerate. Other games I've bought (Colin Mcrae - brilliant game) have the same issue only worse.

9th November 2005, 11:09 AM
maybe in a later firmwae release sony will add an option for 333mhz ?

unlikely but posible

9th November 2005, 11:16 AM
That's what Im hoping - and I seriously can't understand why they wouldn't

9th November 2005, 11:27 AM
Are you sure you are not exaggerating about this issue?
Sure pure stutters every now and again, but so what, the game is stil very fast and smooth.

SCEE knows that 99.9% of all psps are currently running at 222mhz, surely pure was developed for 222mhz not 333mhz

perhaps colin or egg could comment on this, that would be much appreciated

Rapier Racer
9th November 2005, 11:46 AM
One of them did comment in another thread and said Pure was designed to run at 222mhz

9th November 2005, 11:49 AM
Sure, Pure can stutter a bit when there's six ships on the screen and three of them fire rockets while a bomb blows up and a quake follows through, but most of the time it runs just fine, even at Phantom speed.

9th November 2005, 11:49 AM
Some games are worse than others and Wipeout Pure is by no means the worst, but all I can say is until you've played 333 you shouldnt comment.

The few people I've come across who've tried their games at the PSPs native processing speed all agree the performance is FAR superior.

It sickens me that I've to choose between buying the latest games and playing my existing games at a decent framerate. Some games improve dramatically with the 333 option (Need For Speed, Colin McRae Rally, ATV, etc.) while games like Burnout and Wipeout basically run perfectly at 333 (stutters and low framerates have been noted since Pure was unveiled).

Like I said - Wipeout is by no means unplayable or in any way a bad game at 222 - its just better at 333 and imo the way the game should be played.

9th November 2005, 11:56 AM
Oh, I agree that 333 has got to be far better than native 222, especially for Pure, what I'm saying is that playing it at 222 is by no means a hindrance at enjoying the rush of speed, is all 8)

9th November 2005, 11:56 AM
it runs fine, yes, but not at 30 frames. I am not gonna install any unofficial software on my PSP to have it run at 333, but I know for a fact that even purE would look a LOT smoother. Maybe some of you remember the original Gran Turismo, on ps1. there was a special mode where you could run one single track, with reduced trackside objects and stuff, at 50 frames instead of the games usual 25. it was smooth with 25, too, but MAN did it feel great with 50! It's the same as with a pc monitor. you cannot SEE the difference between 72, 85, or 100 hertz, but you can definitely FEEL it.

9th November 2005, 01:16 PM
Don't know if it's safe to run it or not, but what is not safe is asking for unofficial or pirated stuff directly on the forum.

*runs away to clear the blast radius before Lance launches the tactical nukes at username*

9th November 2005, 01:39 PM
Yeah - this is an interesting discussion and I dont want the thread locked - could you edit that username?

9th November 2005, 01:48 PM
Bear in mind that if your CPU's running at 333MHz, your battery isn't going to last as long.

9th November 2005, 01:50 PM
Lance wouldn't lock the thread for a single bad comment like that - he'd remove the comment altogether and the following replies that pertain to it directly... like... this one!

*Michael Caine dressed as a british police officer waves his billy club*

Move along now... nothing to see... move along... move along...

Back on the subject of running 333 MHz.... can't wait for Sony to unlock it officially!

9th November 2005, 01:56 PM
hey, he just asked about it, and you guys told him it's not the place for it. That's okay. As long as noone posts any comments on where to get pirated stuff, I see no problem.

As for the official 333Mhz patch, I sure hope it comes with one of the next updates.

9th November 2005, 02:05 PM
I hope they give us a switch for it in the system menu of the psp.

So you can choose whether to run games with more grunt or more battery life.

I'd also like the option for the PSP to boot to its menu screen rather than booting the game when you turn it on. I'm not going to play a game *every* time I turn it on, so I'd like the choice of seeing the XMB first too.

9th November 2005, 02:06 PM
uhm, just open the slot?

it's the sam as it was with ps1 and ps2. open the lid - main menu, close the lid - game.

9th November 2005, 02:10 PM
Sorry eLhabib, but Im 111% with foxy on this one. The umd loading thing is plain annoying and the spring on the tray wont stand it forever.

I very much agree with you about the menu option idea too!

9th November 2005, 02:13 PM
well, as long as there is no such option, and you don't want to open the lid every time, just press the home button immediately after switching the thing on - works just as fine.

9th November 2005, 02:14 PM
The thing that bugs me is that I use custom wallpaper and it "jumps" to it after beautifully fading in the default backgrounds... Does it when you go to the menu from a game as well.

9th November 2005, 02:14 PM
uhm, just open the slot?
It's meant to be a multimedia device, right?

So why do I need to open that fragile hatch on the back of it every time I want to listen to some music or watch some video instead of playing a game?

That's not a solution you're suggesting, it's papering over a glaring oversight in the design of the operating system.

So... uhm... an update to the OS that gives me the choice is something I'd find most welcome. If you're happy ejecting the game each time you want to access other content then you could leave it as it is.

9th November 2005, 02:47 PM
uhm, just open the slot?

it's the sam as it was with ps1 and ps2. open the lid - main menu, close the lid - game.

Wen I turn my PSP directly off from any menu and then turn it on, it loads that menu. If I hold the button up for a little while, and then turn it off, it boots the game up. U dont need to open the UMD slot.

9th November 2005, 03:04 PM
That's because just clicking the off button rapidly doesn't actually turn off the PSP - it goes into sleep mode.

9th November 2005, 04:35 PM
wow lots of post :)

The thing that bugs me is that I use custom wallpaper and it "jumps" to it after beautifully fading in the default backgrounds... Does it when you go to the menu from a game as well.

yeah, i hated that when i first got my psp, but now i have 1.5 and pspersonalise it is smooth as silk :D

as for the boot in to game thing, it is very annoying! options ftw!!

and those saying its not so bad at 222, well it isnt, but it does destroy some of the illusion when suddenly things get choppy

9th November 2005, 05:19 PM
Actually it gets choppy pretty bad on my favorite track(track 2 I forgot the name :( )

Any time weapons go off in the tunnels it must go down to 10-15 fps. 333 would be much nicer.

9th November 2005, 05:27 PM
That's Modesto Heights - probably the special lighting in the tunnel drains more ressources than being out in the wide open sections.

10th November 2005, 12:37 AM
There are a few places on the internet saying that the potential upgrade to 333 mhz will not be in firmware because the limitation is set at the level of the development kit libraries. It appears that the feature will arrive only when sony releases updated libraries, so old games may be stuck at 222. Of course, since sony themselves never announced anything about this, I think we should all just irrationally cling to hope. Here is one source.


10th November 2005, 07:36 AM
I've never minded the merely par framerate in Wipeout Pure at 222mhz, nor the intermittent chugging encountered in its more crowded moments where it shows you its effort (they say never do that in music!). If anything, the additional smoothness at 333mhz comes at the price of it looking a bit odd to my eyes. Call it a textural thing.

Similar to Drakkenmensch's view, I've found that this hardly diminishes the the sense of speed to a level below that which is viscerally satisfying. Not only does Pure at 222mhz deliver the franchise's trademark rush with a smoothness sufficient to satisfy one's need for speed, but it also resolves and renders the intra- and interclass speed increments well enough to define a convincing speed gradient, which when taken together with Pure's deep substance, nurtures in devotees and newcomers alike the same compulsion towards the "ascension" of the corresponding rush gradient that it has in more than a generation of speed freaks. (warning: now I indulge in a tangent, skip to end if you want)

Pure is at once a distillation and an evolution, a complete essence and a developing organism which, despite having precociously achieved enough to merit early retirement to where it can reproduce undistractedly, and then enjoy being devoured by its mate in private, instead agitates to ever improve and aquire new texture. For this it feeds on untapped talent, appropriating as much of it as one can afford - and even then some - to have ungainfully redirected to gaming.

I hope to regard Pure and its offspring just as charitably down the road when I've finally mastered Triakis, when a replacement PSP battery has to be custom made by a specialist in antique electronics, and virtually the only potential Pure opponents left in the world are the latest iterations of the weird old folks seen haunting McDonalds; the likes of whom by the way are about to become very "familiar" to unwary Mario Kart fans.

Greetings everyone, I'd like to introduce myself by way of posting in the first thread that caught my eye. Initially I intended to write just a few lines in response to the thread topic, but just thinking about Pure gets me going so I got a little carried away. I hope to remember this forum, but its equally likely that I will either forget I wrote this and not come back, or do just the opposite and end up haunting these forums obsessively. As one who was almost literally the first in line to pick up a copy of the original Wipeout in 1995 (but was too stoned to bring any skill forward), I'm thrilled to have rediscovered my love for the series in Pure, and thus break through the inevitable boredom with which life dulls our responsiveness to one pleasure in preparation for the next. In any event I look forward to gleaning some of Pure's finer points from these forums, or at least to reading messages that generally mirror my enthusiasm. Hope to see you on xlink some time soon. Doesn't matter (TOO much!) if you win, as long as you don't act like a you-know-what outside the game.

peace, and please buy at least one Pure UMD (and then if you must, get the iso of the other territory's' versions)

(not the real one!)

Disclaimer: Neither the length nor the tone of this message should in any way be taken as correlative of my Pure skill level. If you have read everything up to this point, then i like you, period. As long as you're not a racist, or at least not a vocal one.

btw- Colin Mcrae at 333mhz is almost completely different from that which most UMD users have experienced. Thus configured, Mcrae is my third (or tied with third) favorite PSP game after Pure and Lumines, and arguably more difficult than either of them (no flames please!). What a shame it is that, because of Sony placing quantity of play over quality, the pirates end up enjoying the game more (not to mention waiting 1/3 as long for it to load) than those who buy it. Sony can and should end this irony. What serious gamer gives a rat's ass about an extra hour or so of battery life, when both spare batts and higher capacity ones are available? Just pack one in and ratchet things up. If you must give us jaggies, at least make them consistently fluid. Damn, I wrote too much..To quote one ephemeral slut, "oops, i did it ag..."

l8r for real.

Mr Pointment
10th November 2005, 10:15 AM
You can also bypass the game loading automatically by setting the parental control on the PSP to 1, and the password to 0000. Then, when you turn the PSP on, you get two options - push 0 for the menu, or X for the game. The only disadvantage is that the password screen is a bit ugly :)

10th November 2005, 11:22 AM
@Mr Pointment: wow, that's a creative solution! never thought about that!

@Aphex: Welcome! glad you made it to our beloved forums! oh and what a first post!

[insider joke] man, you are WAY too sophisticated for KUA :D [/insider joke]

enjoy your stay 8)

10th November 2005, 12:15 PM
thanks, but my I am a significantly older than most of them. I haven't knowen them long, but so far they seem like a great bunch of guys with a real fighting spirit who will teach the likes of me a thing or two.

see you soon i guess


10th November 2005, 01:14 PM
Nice to see you here with us Aphex! That's a very well thought-out and lengthy first post, I think you'll get along superbly with everyone here :D

10th November 2005, 01:23 PM
Wellcome to the board, Aphex :wink:

12th November 2005, 06:45 AM
I dont really like this 3rd party firmware. People dont seem to realize that it could really screw the system up.

In my game, I rarely ever get lag on the screen, unless it's coming out of sleep mode, in which case the game usually freezes anyway. The only time I have gotten it was when the entire screen was a mass of fire and weaponry. Somehow, I survived and got another of my 127 gold medals.

12th November 2005, 01:10 PM
lol yes it can screw your system up just like running programs on your computer can screw it up, but do you simply make do with notepad and all the other stuff shipped with windows? no, ya put more on coz u wanted more functionality.

12th November 2005, 03:33 PM
It's not third party firmware, it's third party software that enables first party firmware features that have been locked out.

14th November 2005, 11:43 AM
lol i didnt notice that, yes 3rd party firmware would be very dangerous but also very cool. (imagining the possibilities.... mmmm)

14th November 2005, 12:07 PM
It might be enabling some built-in features, but it's still a third party app - do you really HOW it's enabling that function, is it pushing the system too far, or in a way that was never meant to be done? Or even if it's doing something ELSE at the same time that you don't even know about? (Think Kazaa's spyware bonanza here!)

14th November 2005, 12:30 PM
that's why one might prefer 'kazaalite' [if one really must use kazaa at all]

but i would be very leery of using third party operating system mods on a new game machine. i don't know enough to muck about with the operation of a PSP even if i had one.

14th November 2005, 01:03 PM
Even more recent versions of kazaa lite are suspicious now that they're paying versions. That's why I like to stick with my older version that's free of mucking apps and such ;)

14th November 2005, 01:12 PM
ah. sigh. i'm out of date on kazaa info; last time i used it was probably 2 years ago. found other stuff i liked better. sic tempus gloria fugit monday, or something. ;)

14th November 2005, 01:27 PM
Even lite has spyware coming out of its much digitally revered backside :(

14th November 2005, 02:19 PM
one can usually extract that sort of crap before connecting to the internet, though. in kazaa's case, it probably isn't worth the bother. i use other things if i need to trade files

16th November 2005, 03:35 PM
do you really HOW it's enabling that function, is it pushing the system too far, or in a way that was never meant to be done? There's a possibility that it's harming the system, but unlikely in my opinion. Because, it's changing the clock speed with a simple software command; if a software command can up the clock speed by 50%, it seems to me that the clock was designed to run that fast, but has soft lockouts to disable that feature (the reason being to conserve battery lives until better batteries are released, at which point faster clock speeds will not be so costly). Potentially harmful overclocking would involve actual hardware modification. But that's just my thoughts on it...

I recently discovered 2.0 homebrew using the TIFF exploit, and that allows changing clock speed. Unfortunately, you can't play Wipeout at the faster speeds because you can't exit the launcher without resetting.

17th November 2005, 10:38 AM

Thanks for the update Sven - I too had heard about the 2.0 clocker and was wondering if it worked for wipeout.


17th November 2005, 11:35 PM
OMG...i just tried it with devhook...OMGOMGOMG

ITS SO SMOOTH!!! omfg it's like Ridge Racer smooth...omg...so trippy!!


18th November 2005, 11:30 AM
For the love of God Sony - unlock for all games as soon as possible!

18th November 2005, 11:44 AM
OMG...i just tried it with devhook...OMGOMGOMG

ITS SO SMOOTH!!! omfg it's like Ridge Racer smooth...omg...so trippy!!

lol thats exactly what i thought! thats why i made this thread.

i have decided i absolutely love paris hair. it is by far the best level :D. only problem is it distracts me from racing :(

7th June 2007, 04:53 PM
Sorry that I revive this thread, but I switched my PSP to 333Mhz yesterday, thanks to 3.40OE-A, that lets you change clockspeed for UMDs too.
First of all I want to say, that I was really annoyed by Pure's framerate drops, especially when I sent out a Quake in corners and wasn't able to steer my ship for a fraction of a second or during explosions of bombs and the like which caused heavy slowdowns in the process. This all is gone with Pure running at full pelt and I can finally roar with delight through balls of explosions (Days of Thunder, anyone? ^^)without worrying about the framerate. However, I noticed some ugly screen tearing every now and then, especially in lower classes (venom-flash). Maybe Vsync issues? It's like a scanline that runs through the picture. Also in TT-ing there's really not much difference to be noticed, tbh. If any, I think phantom "feels" slower due to the much smoother framerate.
Has anybody else experienced this tearing or phantom seeming slower?

7th June 2007, 05:13 PM
faster cpu speed gives you significantly faster times - though you might not feel the difference. I have this from enough people to know that it is true, and have experienced it myself when upgrading my PSP via official firmware updates. However, you probably wouldn`t get a big difference in times unless you were running fairly regular perfect or near-perfect laps. I gave up Pure TT because I bust my balls to get my best possible times on 233mhz firmware, then 266 came out (officially) and made some of my times obsolete. And then there are people running on 333 anyway, which is even faster. I love Pure, but not enough, any more, to do all my times again. Having consoles as mini-computers has its downsides, especially for people like me who only own them for one purpose - to play the game and compete on a level playing field with others.

7th June 2007, 06:05 PM
233mhz firmware, then 266 came out (officially)
Finally someone that made that clear. In many threads regarding Pure's framerate problems I read about their being worse when Pure came out and always wondered how that was possible. So Sony did indeed crank up the PSP's clock speed a notch, from 233 to 266, as you were saying.

Well, tbh, I lack the W'O'' skills to notice any improvement of my times, if any, mine got worse in the process of adapting to the different "feel". So for now I'm in awe over the much slicker gameplay and if somehow I end up with a no.1 time in the tables, I know why ;)

7th June 2007, 06:49 PM
Owning 2 psps , one with sony FW 3.10 ( 266 Mhz) and another one with devhook 0.46 ( to let me play Pure at 333 ). i can tell you Phlow, there's 1 solid second on a phantom lap TT difference between the 2 psp.

As you mention above i also experimented that 'scanline' on my psp screen but only on the 2 times i did played 333 on Kai multiplayer.

7th June 2007, 09:20 PM
there's 1 solid second on a phantom lap TT difference between the 2 psp.

So, times achieved @333 are not allowed then, I assume? Is this some kind of Gentlemen's agreement? Because I remember a discussion on these boards about times set under 333Mhz and their relevance for the tables. Can't remember what you guys decided on, though.
Anyway, those scanlines disappeared now that I ripped my W'O'' UMD to a compressed .cso onto my sandisk stick. Since I almost always use my PSP for Wipeout, I kinda figured it would be best to have it on my MS, and carry the UMDs I might wanna play for a change with me.

The Uncreated
8th June 2007, 02:09 PM
I heard that playing games in CSO format introduces the occasional slowdown due to textures and other game components being decompressed on the fly. Not sure if there's any truth to this, but it sounds reasonable enough to be believed.

So, times achieved @333 are not allowed then, I assume?

I don't see why they wouldn't be allowed, as it's an overall proportional speedup. Suppose we should bear in mind the stopwatch moves that much faster under 333 as well. As far as I'm concerned, any improvement in laptimes may have to do with the senses being more on point due to the increased rate of speed.


8th June 2007, 03:39 PM
333 scores are not allowed but once Sony will reveal new official FW with upgrading psp at 333 they will be allowed of course. We want here to make things clearer and as fair as it is.

The Uncreated : if you read my previous post you should notice that 1 sec per lap on phantom that's not a minor difference if you want to compete fairly with the others.

8th June 2007, 07:39 PM
games in CSO format introduces the occasional slowdown due to textures and other game components being decompressed on the fly
I am not a coder, but I am definitely sure, that textures are NOT loaded on the fly, but rather when a track is loaded, thus the "loading screen" ;) Maybe we can get a commentary from SL, what type of copy would be best to use. Iso or .cso.
I know for another fact, that there are indeed games, that will not work porperly in .cso format. But of these there are only two: Dexter and GTA.

Anyway, I haven't encountered a single problem using my .cso Pure, but if I am, I will try and use the .iso. It's only ~340mb after all.

13th June 2007, 05:24 AM
What in the blazes was Sony thinking in allowing the processor speed to potentially vary on the PSP? That's just asking for trouble giving the competitive nature of some video game franchises :frown:

So are times achieved running at 333 on average "1 second" faster or slower than 233 or 266? And with which firmware was the transition to 266 made? I'm just wondering which version I am running on my PSP.

13th June 2007, 11:24 AM
Imo they change from 222 to 266 when we reached sony Firmware 3.0 and above.
333 makes the game faster than 266 by one sec per lap / the same difference exists between 266 & 222

13th June 2007, 11:30 AM
Any track with framerate issues was significantly quicker than 233 on 266, but you still had to play pretty well to get the improvement. The difference did seem to depend on the track to some extent. On 333, Arnaud says it all.

It`s not only the issue of times though…. I`ve played multiplayer against people who have the same ship as me, but who have a greater top speed - possibly because of playing at 333. They get massive acceleration at the start, because they don`t seem to be lagging as much. You can fly clean laps, while they seem to be trying to demolish the walls, and they still get away from you. Different cpu speeds racing each other also creates terrible lag issues and can make the game unplayable. Custom firmwares v official also seems to create lag problems, even if the cpu speed is set to match on the custom firmware.

That`s all in the past, but I pray that Pulse, online, can avoid these problems, not only to provide a smooth and playable experience, but also as there are plenty of people out there in the wide world who will cheat, if at all possible, just to get a better ranking. Even if people aren`t cheating, the whole firmware incompatibility issue looks like a mess at the moment, and could spoil Pulse online. I hope Pulse requires a massive upgrade to some super secure official firmware, and that it runs at 333mhz anyway. Then it will be difficult to hack, and people will have less incentive to do so.

13th June 2007, 11:36 AM
200% agree with you Stephen

13th June 2007, 12:09 PM
As an example, Burnout Dominator is locked to 266 MHz afaik. It is not possible to start the game with other processor speeds, nor is it possible to change processor speed within the game.

The Uncreated
13th June 2007, 02:25 PM
As a humourous aside, Burnout claims to be the "fastest racer on earth," so higher processor speeds would be a odd irony considering that. I still think Extreme-G 3 for the PS2 wipes the floor with any racer, throughout history, in terms of raw, visceral sensation of speed. Hands down.


14th June 2007, 10:58 PM
As an example, Burnout Dominator is locked to 266 MHz afaik. It is not possible to start the game with other processor speeds, nor is it possible to change processor speed within the game.
I've played PSP Burnout Dominator with 333 enabled and disabled. The difference was noticeable.

As a humourous aside, Burnout claims to be the "fastest racer on earth," so higher processor speeds would be a odd irony considering that. I still think Extreme-G 3 for the PS2 wipes the floor with any racer, throughout history, in terms of raw, visceral sensation of speed. Hands down....
Thnx, I'll look around for it Extreme-G 3.
Ever tried F-Zero GX? It cheats a bit as a part of the speed derives from the fisheye-like perspective, but hey, when the indicator shows 2000 km/h I damn belive it.

RJ O'Connell
20th June 2007, 03:19 AM
XG3 was the only game I've ever seen where you have a sonic boom at over 750 mph.

The tell-tale sign of actually breaking the sound barrier. And I've yet to see it resurface, which is rather sad.