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Dogg Thang
22nd April 2005, 08:22 PM
Yep, it won't happen but just for fun I pilfered a couple of images from IGN and quickly (and badly) photoshopped a different lighting scheme. Have a look.

Firstly here's a not so Blue Ridge. (http://www.detainedthemovie.com/RedRidge.jpg)

And here's Sol 2 at night. (http://www.detainedthemovie.com/Sol2Night1.jpg)

def
22nd April 2005, 08:50 PM
those look great DT ^_^

Dimension
22nd April 2005, 09:09 PM
Wow, very nice, good work :)

Shem
22nd April 2005, 09:11 PM
Okay, will someone VERY important in Pure dev staff take the decision of making a night version of Sol 2? I mean, this is a MUST! There's not much to be changed apart the background, and track textures. Comparing it to other tracks, this seems to be easier than others and would profit much more than with other tracks. So...?????

eLhabib
22nd April 2005, 10:37 PM
yeah, this looks great. we should start a petition for user request track downloads. I would love a nighttime sol2!

Chill
23rd April 2005, 06:18 AM
Sweet!! :P Those are awesome 'Doggy Thingy'!! :wink: Sol 2 looks like, well, a Solarsystem in space?!! 8O Naw. :lol: But it does almost look like it could just as well be a track set in space. :) Once again, very good work. :roll: Mabye in the future, we could have the technology to screw with things like this independently, and easily (meaning not having to be a geek). :wink:

Dogg Thang
23rd April 2005, 09:31 AM
Cool, glad you guys like them! One last one (another evening one!) here! (http://www.detainedthemovie.com/VinetaNight.jpg)

Space Cowboy
23rd April 2005, 09:45 AM
Excellent! they look really cool and very moody 8)
I just goes to show how an alternate look can change the mood of a track entirely.

uberweng
23rd April 2005, 09:48 AM
Sol 2 night version would be cool. Also the sky in the last shot looks pretty ominous.

Egg
23rd April 2005, 12:48 PM
Sol2 after dark looks a bit too outer-spacey for PurE ... Ashley would kill us all just for suggesting it !!!! :wink:

Chill
23rd April 2005, 04:04 PM
Man, the other one is also r-e-a-l-l-y awesome!!! 8O

Dogg Thang
29th July 2005, 02:06 PM
Just digging up this old thread to show you two more -

This is Exostra Run at dawn - http://i2.photobucket.com/albums/y26/DoggThang/ExostraDawn.jpg

And this is Sebenco Peak on a very snowy day - http://i2.photobucket.com/albums/y26/DoggThang/PeakBlizzard2.jpg

Drakkenmensch
29th July 2005, 02:18 PM
.... wow.... just wow... *drools over the amazing sunsets and snowy Sebenco*

You know what guys? I'd like to make the suggestion that the PS3 Wipeout have multiple times of day and weather conditions that can be either manually selected or better yet, set to random, so that each track and tournament never quite feels the same.

You know that the PS3 will be powerful enough to make it possible!

Sumimasen
29th July 2005, 02:26 PM
Su-bloody-perb!

it would be really cool to have the same tracks at different times of day, and these shots are a great indication of what they would (could?) look like.

Nice job Mr. Thang - these are the mutts nutts! :wink:

I have always hoped that either Silverstream or Firestar would get resurrected in a new W'O" game, and some of these shots have a similar feel. How about it Dev-types? either of these tracks due to appear in a classic pack?

*cranes neck and cups hand to ear in the faint hope of a whisper from the lords of developer-dom...*

lunar
29th July 2005, 02:35 PM
I really like the Sol2 at night, very haunting and atmospheric. It somehow adds to the feeling of racing on a thin strip of track miles in the sky - Good job!!

phoenixx
29th July 2005, 02:40 PM
I love exostra dawn. didn't expect daylight would reach this dark track ever :-)

Dogg Thang
29th July 2005, 03:02 PM
Again, glad you like these! Here's another Sebenco Peak one, this time at night inspired by both Altima and Exostra Run -

http://i2.photobucket.com/albums/y26/DoggThang/SebencoNight.jpg

Sausehuhn
29th July 2005, 03:08 PM
This one is awesome! It makes a totally different atmosphere, something quiet and also something mysterios.
I like it! :)

phoenixx
29th July 2005, 03:12 PM
yes, and instead of birds like in blue ridge some howling wolves along the track... great atmosphere

Dogg Thang
29th July 2005, 05:11 PM
In terms of Silverstream or Firestar for a new Classic pack, well, I would adore that too but I am sure they would just be in the neon style of the current Classic tracks. I do really like the neon look but they really don't bring back any of that feeling I had racing them before. It's understandable - it would be a lot of work realising those tracks fully rendered.

Maybe in a Wipeout Pure 2!

With my dark Sebenco Peak image, I would have loved more night tracks in Pure or dark tunnels with just a few single colour lights (am I the only one who loved those all-red tunnels in 2097?). But this is where I would applaud the thinking of the Pure design team for taking the target machine into account. As I learned playing Metal Gear Acid, even with the great backlight, dark areas are really hard to make out on the PSP screen unless you're in the exact right environment. Pure never has that problem, which is great. I would imagine from the success of the visuals (and the reduction in ghosting compared with something like Ridge Racers) that the team put a serious amount of work into choosing the lighting and the colours.

Egg
29th July 2005, 06:35 PM
the reduction in ghosting compared with something like Ridge Racers.

Well observed.

The ghosting is due to high-contrast colours sitting right next to each other ... as the polygons move across the screen, the pixels don't seem to switch from one colour to the other quick enough, so you get ugly "smearing". The track artists did their best to avoid this by lowering the contrast in the lighting.

Incidentally, it's more visible on a 60 fps game (Ridge Racers) then a 30 fps game like Wipeout.

Drakkenmensch
29th July 2005, 07:22 PM
am I the only one who loved those all-red tunnels in 2097?

Ah yes, Gare d'Europa, with its barely lit vicious 90 degree turns that you had to remember for fear of not SEEING them in time! Also, don't forget that near endless freefall drop at the end of the lap - aaaaaah, I love that drop!!! :D

Lance
29th July 2005, 09:24 PM
.
DT: nice feel to the modifications. well done.
.

wirehang
30th July 2005, 08:44 PM
Great work on the pictures!

Sausehuhn
2nd August 2005, 02:04 PM
Ubermall at night (http://people.freenet.de/sausehuhn/wipeoutpicture/ubermall_night.png)

Drakkenmensch
2nd August 2005, 03:12 PM
Wow. As nice as Ubermall looks after shopping hours are done, I can't help but brace and get ready for whiplash as I inevitably would slam wall after wall after wall!

:brickwall
:brickwall
:brickwall

Sausehuhn
2nd August 2005, 03:39 PM
:wink:

it's one of the darker sections, (you even don't blow up at every dark corner in 2097) - imagine the real shopping sections. alot of lights from all the shops and advertisments 8O

Sausehuhn
3rd August 2005, 06:40 PM
here it is (http://people.freenet.de/sausehuhn/wipeoutpicture/ubermall-hall_night.png)

eLhabib
3rd August 2005, 07:14 PM
niiiice 8) has that cool 'lets hide in the mall till it's closed and have a party then' - feel.

wirehang
4th August 2005, 01:51 AM
How about making the track look like a runway?

matt