View Full Version : Ship Mechanics

12th July 2015, 07:37 PM
I was playing the emulated version of this game (essentially the downloaded version emulated on the PS3) and I noticed some slight handling differences between the actual disk (which I also have) and the downloaded version. Has anyone else noticed this? It seems like the disk version is a little more forgiving on hitting the sides of the tracks, and the braking is more responsive it would seem.

12th July 2015, 10:33 PM
Probably has something to do with the game's speed between the two systems. I know Wipeout uses interpolation to calculate collisions, maybe the PS3 version is more accurate in calculating the collision point and velocity.

13th July 2015, 12:15 AM
Well by emulation I actually just meant the downloaded version vs the PS1 disk. Still, the digital version has a few minor differences. I think you may be right. The firmware for running PS1 disks probably does vary some from the digital engine.

13th July 2015, 01:42 AM
I assume you mean wipeout 1? In the emulated version I've noticed that the air breaks completely cut out for almost half a second around one of the turns of Firestar. This has caused me to slide right into the wall many times until I learned how to deal with this.

13th July 2015, 02:30 AM
There is lag on the PS3 version. It also feels like a mix of the pal and ntsc version